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10 lines
235 B
C#
10 lines
235 B
C#
using QSB.WorldSync;
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namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects
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{
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// will be implemented when eote
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internal class QSBGhostAirlock : WorldObject<GhostAirlock>
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{
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public override void SendInitialState(uint to) { }
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}
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} |