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10 lines
350 B
C#
10 lines
350 B
C#
using QSB.EchoesOfTheEye.EclipseElevators.WorldObjects;
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using UnityEngine;
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namespace QSB.EchoesOfTheEye.EclipseElevators.VariableSync;
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internal class EclipseElevatorVariableSyncer : RotatingElementsVariableSyncer<QSBEclipseElevatorController>
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{
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protected override Transform[] RotatingElements => WorldObject.AttachedObject._rotatingElements;
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}
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