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using QSB.EchoesOfTheEye.EclipseElevators.WorldObjects;
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using UnityEngine;
namespace QSB.EchoesOfTheEye.EclipseElevators.VariableSync;
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internal class EclipseElevatorVariableSyncer : RotatingElementsVariableSyncer<QSBEclipseElevatorController>
{
protected override Transform[] RotatingElements => WorldObject.AttachedObject._rotatingElements;
}