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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
namespace QSB.Events
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{
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class PlayerFlashlightEvent : QSBEvent
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{
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public override EventType Type => EventType.FlashlightActiveChange;
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public override void SetupListener()
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{
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GlobalMessenger.AddListener("TurnOnFlashlight", () => EventSender.SendEvent(this, PlayerRegistry.LocalPlayer.NetId, true));
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GlobalMessenger.AddListener("TurnOffFlashlight", () => EventSender.SendEvent(this, PlayerRegistry.LocalPlayer.NetId, false));
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}
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public override void OnReceive(uint sender, object[] data)
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{
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var player = PlayerRegistry.GetPlayer(sender);
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var tool = player.FlashLight;
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player.UpdateState(State.Flashlight, (bool)data[0]);
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if ((bool)data[0] == true)
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{
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tool.TurnOn();
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}
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else
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{
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tool.TurnOff();
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}
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}
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public override void OnReceiveLocal(object[] data)
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{
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var tool = PlayerRegistry.LocalPlayer.FlashLight;
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if ((bool)data[0] == true)
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{
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tool.TurnOn();
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}
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else
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{
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tool.TurnOff();
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}
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}
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}
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}
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