quantum-space-buddies/QSB/Player/Messages/PlayerEntangledMessage.cs

56 lines
1.2 KiB
C#

using Mirror;
using QSB.Messaging;
using QSB.QuantumSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.Player.Messages
{
// almost a world object message, but supports null (-1) as well
internal class PlayerEntangledMessage : QSBMessage
{
private int ObjectId;
public PlayerEntangledMessage(int objectId) => ObjectId = objectId;
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
public override void OnReceiveLocal()
{
var player = QSBPlayerManager.LocalPlayer;
if (ObjectId == -1)
{
player.EntangledObject = null;
return;
}
var quantumObject = ObjectId.GetWorldObject<IQSBQuantumObject>();
player.EntangledObject = quantumObject;
}
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
if (ObjectId == -1)
{
player.EntangledObject = null;
return;
}
var quantumObject = ObjectId.GetWorldObject<IQSBQuantumObject>();
player.EntangledObject = quantumObject;
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(ObjectId);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
ObjectId = reader.Read<int>();
}
}
}