quantum-space-buddies/QSB/Events/PlayerLeaveEvent.cs
Mister_Nebula a07e1a9a44 cleanup
2020-08-09 13:48:55 +01:00

56 lines
1.7 KiB
C#

using QSB.Messaging;
using QSB.TransformSync;
using QSB.Utility;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB.Events
{
class PlayerLeaveEvent : QSBEvent<PlayerLeaveMessage>
{
public override MessageType Type => MessageType.PlayerLeave;
public override void SetupListener()
{
GlobalMessenger<uint, uint[]>.AddListener("QSBPlayerLeave", (id, objects) => SendEvent(
new PlayerLeaveMessage {
SenderId = id,
ObjectIds = objects
}));
}
public override void OnReceive(PlayerLeaveMessage message)
{
var playerName = PlayerRegistry.GetPlayer(message.SenderId).Name;
DebugLog.ToAll(playerName, "disconnected.");
PlayerRegistry.RemovePlayer(message.SenderId);
foreach (var objectId in message.ObjectIds)
{
DestroyObject(objectId);
}
}
public override void OnReceiveLocal(PlayerLeaveMessage message)
{
OnReceive(message);
}
private void DestroyObject(uint objectId)
{
var component = Object.FindObjectsOfType<NetworkBehaviour>()
.FirstOrDefault(x => x.netId.Value == objectId);
if (component == null)
{
return;
}
var transformSync = component.GetComponent<TransformSync.TransformSync>();
if (transformSync != null)
{
Object.Destroy(transformSync.SyncedTransform.gameObject);
}
Object.Destroy(component.gameObject);
}
}
}