mirror of
https://github.com/misternebula/quantum-space-buddies.git
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106 lines
5.4 KiB
XML
106 lines
5.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{1F00090A-C697-4C55-B401-192F3CFB9DC2}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FriendsInSpace</RootNamespace>
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<AssemblyName>FriendsInSpace</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=1.2.0.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Lib.Harmony.1.2.0.1\lib\net35\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="NAudio-Unity, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\NAudio-Unity.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Json.Net.Unity3D.9.0.1\lib\net35\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="OWML, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.dll</HintPath>
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</Reference>
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<Reference Include="OWML.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.Common.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.ModHelper.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Assets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.ModHelper.Assets.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Events, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.ModHelper.Events.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Menus, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.ModHelper.Menus.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SectorMessage.cs" />
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<Compile Include="QSB.cs" />
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<Compile Include="NetworkPlayer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="default-config.json" />
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<None Include="manifest.json" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>md "$(StartWorkingDirectory)\Mods\FriendsInSpace"
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md "$(StartWorkingDirectory)\Mods\FriendsInSpace\assets"
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copy /y "$(TargetPath)" "$(StartWorkingDirectory)\Mods\FriendsInSpace\FriendsInSpace.dll"
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copy /y "$(ProjectDir)\default-config.json" "$(StartWorkingDirectory)\Mods\FriendsInSpace\default-config.json"
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copy /y "$(ProjectDir)\default-config.json" "$(StartWorkingDirectory)\Mods\FriendsInSpace\config.json"
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copy /y "$(ProjectDir)\manifest.json" "$(StartWorkingDirectory)\Mods\FriendsInSpace\manifest.json"
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copy /y "$(ProjectDir)\Assets\*" "$(StartWorkingDirectory)\Mods\FriendsInSpace\Assets"</PostBuildEvent>
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</PropertyGroup>
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</Project> |