quantum-space-buddies/QSB/TimeSync/WakeUpSync.cs
2021-06-23 21:46:52 +01:00

328 lines
7.6 KiB
C#

using OWML.Common;
using OWML.Utils;
using QSB.DeathSync;
using QSB.Events;
using QSB.Inputs;
using QSB.TimeSync.Events;
using QSB.Utility;
using QuantumUNET;
using UnityEngine;
namespace QSB.TimeSync
{
public class WakeUpSync : QNetworkBehaviour
{
public static WakeUpSync LocalInstance { get; private set; }
private const float PauseOrFastForwardThreshold = 1.0f;
private const float TimescaleBounds = 0.3f;
private const float MaxFastForwardSpeed = 60f;
private const float MaxFastForwardDiff = 20f;
private const float MinFastForwardSpeed = 2f;
private enum State { NotLoaded, Loaded, FastForwarding, Pausing, WaitingForServerToDie }
private State _state = State.NotLoaded;
private float _sendTimer;
private float _serverTime;
private bool _isFirstFastForward = true;
private int _serverLoopCount;
private bool _hasWokenUp;
public override void OnStartLocalPlayer() => LocalInstance = this;
public void Start()
{
if (!IsLocalPlayer)
{
return;
}
if (QSBSceneManager.IsInUniverse)
{
_isFirstFastForward = false;
Init();
}
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
GlobalMessenger.AddListener(EventNames.WakeUp, OnWakeUp);
}
public float GetTimeDifference()
{
var myTime = Time.timeSinceLevelLoad;
return myTime - _serverTime;
}
private void OnWakeUp()
{
DebugLog.DebugWrite($"OnWakeUp", MessageType.Info);
if (QNetworkServer.active)
{
RespawnOnDeath.Instance.Init();
}
_hasWokenUp = true;
}
public void OnDestroy()
{
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
GlobalMessenger.RemoveListener(EventNames.WakeUp, OnWakeUp);
}
private void OnSceneLoaded(OWScene scene, bool isInUniverse)
{
_hasWokenUp = false;
if (isInUniverse)
{
if (scene == OWScene.EyeOfTheUniverse)
{
_hasWokenUp = true;
}
Init();
}
else
{
_state = State.NotLoaded;
}
}
private void Init()
{
QSBEventManager.FireEvent(EventNames.QSBPlayerStatesRequest);
_state = State.Loaded;
gameObject.GetAddComponent<PreserveTimeScale>();
if (IsServer)
{
SendServerTime();
}
else
{
WakeUpOrSleep();
}
}
private void SendServerTime()
=> QSBEventManager.FireEvent(EventNames.QSBServerTime, _serverTime, PlayerData.LoadLoopCount());
public void OnClientReceiveMessage(ServerTimeMessage message)
{
_serverTime = message.ServerTime;
_serverLoopCount = message.LoopCount;
}
private void WakeUpOrSleep()
{
if (_state == State.NotLoaded)
{
return;
}
if (PlayerData.LoadLoopCount() != _serverLoopCount)
{
DebugLog.ToConsole($"Warning - ServerLoopCount is not the same as local loop count! local:{PlayerData.LoadLoopCount()} server:{_serverLoopCount}");
StartWaitingForServerToDie();
return;
}
var myTime = Time.timeSinceLevelLoad;
var diff = myTime - _serverTime;
if (diff > PauseOrFastForwardThreshold)
{
StartPausing();
return;
}
if (diff < -PauseOrFastForwardThreshold)
{
StartFastForwarding();
}
}
private void StartWaitingForServerToDie()
{
if (_state == State.WaitingForServerToDie)
{
return;
}
DebugLog.DebugWrite($"START WAITING FOR SERVER LOOP", MessageType.Info);
OWTime.SetTimeScale(0f);
_state = State.WaitingForServerToDie;
TimeSyncUI.Start(TimeSyncType.WaitForServerLoop);
}
private void StartFastForwarding()
{
if (_state == State.FastForwarding)
{
TimeSyncUI.TargetTime = _serverTime;
return;
}
DebugLog.DebugWrite($"START FASTFORWARD (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
if (Locator.GetActiveCamera() != null)
{
Locator.GetActiveCamera().enabled = false;
}
//OWInput.ChangeInputMode(InputMode.None);
QSBInputManager.Instance.SetInputsEnabled(false);
_state = State.FastForwarding;
OWTime.SetMaxDeltaTime(0.033333335f);
OWTime.SetFixedTimestep(0.033333335f);
TimeSyncUI.TargetTime = _serverTime;
TimeSyncUI.Start(TimeSyncType.Fastforwarding);
}
private void StartPausing()
{
if (_state == State.Pausing)
{
return;
}
DebugLog.DebugWrite($"START PAUSING (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
Locator.GetActiveCamera().enabled = false;
//OWInput.ChangeInputMode(InputMode.None);
QSBInputManager.Instance.SetInputsEnabled(false);
OWTime.SetTimeScale(0f);
_state = State.Pausing;
SpinnerUI.Show();
TimeSyncUI.Start(TimeSyncType.Pausing);
}
private void ResetTimeScale()
{
OWTime.SetTimeScale(1f);
OWTime.SetMaxDeltaTime(0.06666667f);
OWTime.SetFixedTimestep(0.01666667f);
Locator.GetActiveCamera().enabled = true;
_state = State.Loaded;
DebugLog.DebugWrite($"RESET TIMESCALE", MessageType.Info);
_isFirstFastForward = false;
Physics.SyncTransforms();
SpinnerUI.Hide();
TimeSyncUI.Stop();
QSBEventManager.FireEvent(EventNames.QSBPlayerStatesRequest);
RespawnOnDeath.Instance.Init();
QSBInputManager.Instance.SetInputsEnabled(true);
if (!_hasWokenUp)
{
WakeUp();
}
}
private void WakeUp()
=> Locator.GetPlayerCamera().GetComponent<PlayerCameraEffectController>().Invoke("WakeUp");
public void Update()
{
if (IsServer)
{
UpdateServer();
}
else if (IsLocalPlayer)
{
UpdateLocal();
}
}
private void UpdateServer()
{
_serverTime = Time.timeSinceLevelLoad;
if (_state != State.Loaded)
{
return;
}
_sendTimer += Time.unscaledDeltaTime;
if (_sendTimer > 1)
{
SendServerTime();
_sendTimer = 0;
}
}
private void UpdateLocal()
{
_serverTime += Time.unscaledDeltaTime;
if (_state == State.NotLoaded)
{
return;
}
if (_state == State.FastForwarding)
{
if (Locator.GetPlayerCamera() != null && !Locator.GetPlayerCamera().enabled)
{
Locator.GetPlayerCamera().enabled = false;
}
var diff = _serverTime - Time.timeSinceLevelLoad;
OWTime.SetTimeScale(Mathf.SmoothStep(MinFastForwardSpeed, MaxFastForwardSpeed, Mathf.Abs(diff) / MaxFastForwardDiff));
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem && _isFirstFastForward)
{
var spawnPoint = Locator.GetPlayerBody().GetComponent<PlayerSpawner>().GetInitialSpawnPoint().transform;
Locator.GetPlayerTransform().position = spawnPoint.position;
Locator.GetPlayerTransform().rotation = spawnPoint.rotation;
Physics.SyncTransforms();
}
}
var isDoneFastForwarding = _state == State.FastForwarding && Time.timeSinceLevelLoad >= _serverTime;
var isDonePausing = _state == State.Pausing && Time.timeSinceLevelLoad < _serverTime;
var serverMatchesLoop = _state == State.WaitingForServerToDie && _serverLoopCount == PlayerData.LoadLoopCount();
if (isDoneFastForwarding || isDonePausing || serverMatchesLoop)
{
ResetTimeScale();
}
if (_state == State.Loaded)
{
CheckTimeDifference();
}
}
private void CheckTimeDifference()
{
var diff = GetTimeDifference();
if (diff > PauseOrFastForwardThreshold || diff < -PauseOrFastForwardThreshold)
{
WakeUpOrSleep();
return;
}
var mappedTimescale = diff.Map(-PauseOrFastForwardThreshold, PauseOrFastForwardThreshold, 1 + TimescaleBounds, 1 - TimescaleBounds);
if (mappedTimescale > 100f)
{
DebugLog.ToConsole($"Warning - CheckTimeDifference() returned over 100 - should have switched into fast-forward!", MessageType.Warning);
mappedTimescale = 0f;
}
if (mappedTimescale < 0)
{
DebugLog.ToConsole($"Warning - CheckTimeDifference() returned below 0 - should have switched into pausing!", MessageType.Warning);
mappedTimescale = 0f;
}
OWTime.SetTimeScale(mappedTimescale);
}
}
}