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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-17 01:13:05 +00:00
change some DebugWrite to ToConsole
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parent
b51d2d45db
commit
3781da3a08
@ -53,7 +53,7 @@ namespace QSB.Animation.NPC.Patches
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{
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if (playerId == uint.MaxValue)
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{
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DebugLog.DebugWrite($"Error - {__instance.name} is in conversation with a null player! Defaulting to active camera.", MessageType.Error);
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DebugLog.ToConsole($"Error - {__instance.name} is in conversation with a null player! Defaulting to active camera.", MessageType.Error);
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playerToUse = QSBPlayerManager.LocalPlayer;
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}
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else
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@ -157,7 +157,7 @@ namespace QSB.Player
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{
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if (playerList.Count == 0)
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{
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DebugLog.DebugWrite($"Error - Cannot get closest player from empty player list.", MessageType.Error);
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DebugLog.ToConsole($"Error - Cannot get closest player from empty player list.", MessageType.Error);
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return null;
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}
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@ -72,7 +72,7 @@ namespace QSB.RoastingSync.Events
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var rigidbody = tossedMallow.GetComponent<OWRigidbody>();
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if (player.Campfire == null)
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{
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DebugLog.DebugWrite($"Error - Campfire for {playerId} is null.", OWML.Common.MessageType.Error);
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DebugLog.ToConsole($"Error - Campfire for {playerId} is null.", OWML.Common.MessageType.Error);
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return;
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}
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@ -80,7 +80,7 @@ namespace QSB.RoastingSync.Events
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rigidbody.SetAngularVelocity(stickTip.right * 10f);
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if (player.Marshmallow == null)
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{
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DebugLog.DebugWrite($"Error - Marshmallow for {playerId} is null.", OWML.Common.MessageType.Error);
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DebugLog.ToConsole($"Error - Marshmallow for {playerId} is null.", OWML.Common.MessageType.Error);
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return;
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}
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@ -51,7 +51,7 @@ namespace QSB.Syncs
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{
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if (_referenceTransform == null)
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{
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DebugLog.DebugWrite($"Error - _referenceTransform has not been set for {_attachedTransform.name}", MessageType.Error);
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DebugLog.ToConsole($"Error - _referenceTransform has not been set for {_attachedTransform.name}", MessageType.Error);
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return;
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}
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@ -66,7 +66,7 @@ namespace QSB.Syncs
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{
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if (_referenceTransform == null)
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{
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DebugLog.DebugWrite($"Error - _referenceTransform has not been set for {_attachedTransform.name}", MessageType.Error);
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DebugLog.ToConsole($"Error - _referenceTransform has not been set for {_attachedTransform.name}", MessageType.Error);
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return;
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}
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@ -92,7 +92,7 @@ namespace QSB.Syncs
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{
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if (_referenceTransform == null)
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{
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DebugLog.DebugWrite($"Error - _referenceTransform has not been set for {_attachedTransform.name}", MessageType.Error);
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DebugLog.ToConsole($"Error - _referenceTransform has not been set for {_attachedTransform.name}", MessageType.Error);
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return Vector3.zero;
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}
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@ -106,7 +106,7 @@ namespace QSB.Syncs
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{
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if (_referenceTransform == null)
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{
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DebugLog.DebugWrite($"Error - _referenceTransform has not been set for {_attachedTransform.name}", MessageType.Error);
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DebugLog.ToConsole($"Error - _referenceTransform has not been set for {_attachedTransform.name}", MessageType.Error);
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return Quaternion.identity;
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}
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@ -235,7 +235,7 @@ namespace QSB.Syncs.RigidbodySync
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var distance = Vector3.Distance(currentPosition, targetPosition);
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if (distance > _previousDistance + DistanceLeeway)
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{
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DebugLog.DebugWrite($"Warning - {AttachedObject.name} moved too far!", MessageType.Warning);
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DebugLog.ToConsole($"Warning - {AttachedObject.name} moved too far!", MessageType.Warning);
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_previousDistance = distance;
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return targetPosition;
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}
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@ -219,7 +219,7 @@ namespace QSB.Syncs.TransformSync
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var distance = Vector3.Distance(currentPosition, targetPosition);
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if (distance > _previousDistance + DistanceLeeway)
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{
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DebugLog.DebugWrite($"Warning - {AttachedObject.name} moved too far!", MessageType.Warning);
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DebugLog.ToConsole($"Warning - {AttachedObject.name} moved too far!", MessageType.Warning);
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_previousDistance = distance;
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return targetPosition;
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}
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@ -125,7 +125,7 @@ namespace QSB.TimeSync
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if (PlayerData.LoadLoopCount() != _serverLoopCount)
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{
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DebugLog.DebugWrite($"Warning - ServerLoopCount is not the same as local loop count! local:{PlayerData.LoadLoopCount()} server:{_serverLoopCount}");
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DebugLog.ToConsole($"Warning - ServerLoopCount is not the same as local loop count! local:{PlayerData.LoadLoopCount()} server:{_serverLoopCount}");
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StartWaitingForServerToDie();
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return;
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}
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@ -43,28 +43,28 @@ namespace QSB.Utility
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{
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if (connection == null)
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{
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DebugLog.DebugWrite($"Error - Trying to get player id of null QNetworkConnection.", MessageType.Error);
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DebugLog.ToConsole($"Error - Trying to get player id of null QNetworkConnection.", MessageType.Error);
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return uint.MaxValue;
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}
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var playerController = connection.PlayerControllers[0];
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if (playerController == null)
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{
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DebugLog.DebugWrite($"Error - Player Controller of {connection.address} is null.", MessageType.Error);
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DebugLog.ToConsole($"Error - Player Controller of {connection.address} is null.", MessageType.Error);
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return uint.MaxValue;
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}
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var go = playerController.Gameobject;
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if (go == null)
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{
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DebugLog.DebugWrite($"Error - GameObject of {playerController.UnetView.NetId.Value} is null.", MessageType.Error);
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DebugLog.ToConsole($"Error - GameObject of {playerController.UnetView.NetId.Value} is null.", MessageType.Error);
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return uint.MaxValue;
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}
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var controller = go.GetComponent<PlayerTransformSync>();
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if (controller == null)
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{
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DebugLog.DebugWrite($"Error - No PlayerTransformSync found on {go.name}", MessageType.Error);
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DebugLog.ToConsole($"Error - No PlayerTransformSync found on {go.name}", MessageType.Error);
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return uint.MaxValue;
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}
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@ -96,14 +96,14 @@ namespace QSB.Utility
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var method = typeof(BaseType).GetAnyMethod(methodName);
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if (method == null)
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{
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DebugLog.DebugWrite($"Error - Couldn't find method {methodName} in {typeof(BaseType).FullName}!", MessageType.Error);
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DebugLog.ToConsole($"Error - Couldn't find method {methodName} in {typeof(BaseType).FullName}!", MessageType.Error);
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return;
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}
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var functionPointer = method.MethodHandle.GetFunctionPointer();
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if (functionPointer == null)
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{
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DebugLog.DebugWrite($"Error - Function pointer for {methodName} in {typeof(BaseType).FullName} is null!", MessageType.Error);
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DebugLog.ToConsole($"Error - Function pointer for {methodName} in {typeof(BaseType).FullName} is null!", MessageType.Error);
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return;
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}
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