quantum-space-buddies/QSB/MeteorSync/MeteorManager.cs

28 lines
839 B
C#

using QSB.MeteorSync.WorldObjects;
using QSB.WorldSync;
using System.Linq;
namespace QSB.MeteorSync
{
public class MeteorManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public static WhiteHoleVolume WhiteHoleVolume;
public override void BuildWorldObjects(OWScene scene)
{
// wait for all late initializers (which includes meteor launchers) to finish
StartDelayedReady();
QSBCore.UnityEvents.RunWhen(() => LateInitializerManager.isDoneInitializing, () =>
{
FinishDelayedReady();
WhiteHoleVolume = QSBWorldSync.GetUnityObjects<WhiteHoleVolume>().First();
QSBWorldSync.Init<QSBMeteorLauncher, MeteorLauncher>();
QSBWorldSync.Init<QSBMeteor, MeteorController>();
QSBWorldSync.Init<QSBFragment, FragmentIntegrity>();
});
}
}
}