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https://github.com/misternebula/quantum-space-buddies.git
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50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using QSB.TornadoSync.TransformSync;
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using QSB.TornadoSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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namespace QSB.TornadoSync
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{
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public class TornadoManager : WorldObjectManager
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{
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protected override void RebuildWorldObjects(OWScene scene)
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{
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QSBWorldSync.Init<QSBTornado, TornadoController>();
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if (!QSBCore.IsHost)
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{
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return;
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}
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foreach (var transformSync in QSBWorldSync.GetUnityObjects<OccasionalTransformSync>())
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{
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QNetworkServer.Destroy(transformSync.gameObject);
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}
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var gdBody = Locator._giantsDeep.GetOWRigidbody();
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// cannon
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var cannon = Locator._orbitalProbeCannon.GetRequiredComponent<OrbitalProbeLaunchController>();
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SpawnOccasional(cannon.GetAttachedOWRigidbody(), gdBody);
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foreach (var proxy in cannon._realDebrisSectorProxies)
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{
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SpawnOccasional(proxy.transform.root.GetAttachedOWRigidbody(), gdBody);
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}
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SpawnOccasional(cannon._probeBody, gdBody);
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// islands
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foreach (var island in QSBWorldSync.GetUnityObjects<IslandController>())
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{
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SpawnOccasional(island._islandBody, gdBody);
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}
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}
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private static void SpawnOccasional(OWRigidbody body, OWRigidbody refBody)
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{
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetRequiredComponent<OccasionalTransformSync>();
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transformSync.InitBodyIndexes(body, refBody);
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transformSync.gameObject.SpawnWithServerAuthority();
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}
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}
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}
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