quantum-space-buddies/QSB/Events/PlayerProbeLauncherEvent.cs
Mister_Nebula 9b98a2fff5 Refactor
2020-08-09 12:19:51 +01:00

44 lines
1.4 KiB
C#

using QSB.Messaging;
namespace QSB.Events
{
class PlayerProbeLauncherEvent : QSBEvent<ToggleMessage>
{
public override MessageType Type => MessageType.ProbeLauncherActiveChange;
public override void SetupListener()
{
GlobalMessenger<ProbeLauncher>.AddListener("ProbeLauncherEquipped", var => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = true }));
GlobalMessenger<ProbeLauncher>.AddListener("ProbeLauncherUnequipped", var => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = false }));
}
public override void OnReceive(ToggleMessage message)
{
var player = PlayerRegistry.GetPlayer(message.SenderId);
var tool = player.ProbeLauncher;
player.UpdateState(State.ProbeLauncher, message.On);
if (message.On)
{
tool.EquipTool();
}
else
{
tool.UnequipTool();
}
}
public override void OnReceiveLocal(ToggleMessage message)
{
var tool = PlayerRegistry.LocalPlayer.ProbeLauncher;
if (message.On)
{
tool.EquipTool();
}
else
{
tool.UnequipTool();
}
}
}
}