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44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using QSB.Messaging;
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namespace QSB.Events
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{
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class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
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{
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public override MessageType Type => MessageType.FlashlightActiveChange;
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public override void SetupListener()
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{
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GlobalMessenger.AddListener("TurnOnFlashlight", () => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = true }));
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GlobalMessenger.AddListener("TurnOffFlashlight", () => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = false }));
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}
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public override void OnReceive(ToggleMessage message)
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{
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var player = PlayerRegistry.GetPlayer(message.SenderId);
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var tool = player.FlashLight;
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player.UpdateState(State.Flashlight, message.On);
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if (message.On)
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{
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tool.TurnOn();
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}
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else
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{
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tool.TurnOff();
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}
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}
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public override void OnReceiveLocal(ToggleMessage message)
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{
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var tool = PlayerRegistry.LocalPlayer.FlashLight;
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if (message.On)
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{
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tool.TurnOn();
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}
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else
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{
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tool.TurnOff();
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}
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}
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}
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}
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