quantum-space-buddies/QSB/DeathSync/PlayerDeathEvent.cs
2020-08-22 18:08:25 +01:00

39 lines
1.2 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.Utility;
namespace QSB.DeathSync
{
public class PlayerDeathEvent : QSBEvent<PlayerDeathMessage>
{
public override EventType Type => EventType.PlayerDeath;
public override void SetupListener()
{
GlobalMessenger<DeathType>.AddListener(EventNames.QSBPlayerDeath, Handler);
}
public override void CloseListener()
{
GlobalMessenger<DeathType>.RemoveListener(EventNames.QSBPlayerDeath, Handler);
}
private void Handler(DeathType type) => SendEvent(CreateMessage(type));
private PlayerDeathMessage CreateMessage(DeathType type) => new PlayerDeathMessage
{
AboutId = LocalPlayerId,
DeathType = type
};
public override void OnReceiveRemote(PlayerDeathMessage message)
{
var playerName = PlayerRegistry.GetPlayer(message.AboutId).Name;
var deathMessage = Necronomicon.GetPhrase(message.DeathType);
DebugLog.ToAll(string.Format(deathMessage, playerName));
}
public override void OnReceiveLocal(PlayerDeathMessage message) => OnReceiveRemote(message);
}
}