using QSB.Events; using QSB.Messaging; using QSB.Utility; namespace QSB.DeathSync { public class PlayerDeathEvent : QSBEvent { public override EventType Type => EventType.PlayerDeath; public override void SetupListener() { GlobalMessenger.AddListener(EventNames.QSBPlayerDeath, Handler); } public override void CloseListener() { GlobalMessenger.RemoveListener(EventNames.QSBPlayerDeath, Handler); } private void Handler(DeathType type) => SendEvent(CreateMessage(type)); private PlayerDeathMessage CreateMessage(DeathType type) => new PlayerDeathMessage { AboutId = LocalPlayerId, DeathType = type }; public override void OnReceiveRemote(PlayerDeathMessage message) { var playerName = PlayerRegistry.GetPlayer(message.AboutId).Name; var deathMessage = Necronomicon.GetPhrase(message.DeathType); DebugLog.ToAll(string.Format(deathMessage, playerName)); } public override void OnReceiveLocal(PlayerDeathMessage message) => OnReceiveRemote(message); } }