quantum-space-buddies/QSB/Player/Events/PlayerStateMessage.cs
2020-12-23 12:58:45 +00:00

28 lines
664 B
C#

using QSB.Messaging;
using QuantumUNET.Transport;
namespace QSB.Player.Events
{
public class PlayerStateMessage : PlayerMessage
{
public string PlayerName { get; set; }
public bool PlayerReady { get; set; }
public State PlayerState { get; set; }
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
PlayerName = reader.ReadString();
PlayerReady = reader.ReadBoolean();
PlayerState = (State)reader.ReadInt32();
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerName);
writer.Write(PlayerReady);
writer.Write((int)PlayerState);
}
}
}