using QSB.Messaging; using QuantumUNET.Transport; namespace QSB.Player.Events { public class PlayerStateMessage : PlayerMessage { public string PlayerName { get; set; } public bool PlayerReady { get; set; } public State PlayerState { get; set; } public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); PlayerName = reader.ReadString(); PlayerReady = reader.ReadBoolean(); PlayerState = (State)reader.ReadInt32(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(PlayerName); writer.Write(PlayerReady); writer.Write((int)PlayerState); } } }