quantum-space-buddies/QSB/QSBNetworkManager.cs

301 lines
9.4 KiB
C#

using OWML.Common;
using OWML.Utils;
using QSB.Anglerfish.TransformSync;
using QSB.AuthoritySync;
using QSB.ClientServerStateSync;
using QSB.DeathSync;
using QSB.JellyfishSync.TransformSync;
using QSB.Messaging;
using QSB.OrbSync.Messages;
using QSB.OrbSync.TransformSync;
using QSB.OrbSync.WorldObjects;
using QSB.Patches;
using QSB.Player;
using QSB.Player.Messages;
using QSB.Player.TransformSync;
using QSB.PoolSync;
using QSB.ShipSync.TransformSync;
using QSB.TimeSync;
using QSB.Tools.ProbeTool.TransformSync;
using QSB.TornadoSync.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using QuantumUNET.Components;
using System;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB
{
public class QSBNetworkManager : QNetworkManager
{
public static QSBNetworkManager Instance { get; private set; }
public event Action OnNetworkManagerReady;
public event Action OnClientConnected;
public event Action<NetworkError> OnClientDisconnected;
public event Action<NetworkError> OnClientErrorThrown;
public bool IsReady { get; private set; }
public GameObject OrbPrefab { get; private set; }
public GameObject ShipPrefab { get; private set; }
public GameObject AnglerPrefab { get; private set; }
public GameObject JellyfishPrefab { get; private set; }
public GameObject OccasionalPrefab { get; private set; }
public string PlayerName { get; private set; }
private const int MaxConnections = 128;
private const int MaxBufferedPackets = 64;
private GameObject _probePrefab;
private bool _everConnected;
public new void Awake()
{
base.Awake();
Instance = this;
PlayerName = GetPlayerName();
playerPrefab = QSBCore.NetworkAssetBundle.LoadAsset<GameObject>("Assets/Prefabs/NETWORK_Player_Body.prefab");
ShipPrefab = MakeNewNetworkObject(2, "NetworkShip", typeof(ShipTransformSync));
spawnPrefabs.Add(ShipPrefab);
_probePrefab = MakeNewNetworkObject(3, "NetworkProbe", typeof(PlayerProbeSync));
spawnPrefabs.Add(_probePrefab);
OrbPrefab = MakeNewNetworkObject(4, "NetworkOrb", typeof(NomaiOrbTransformSync));
spawnPrefabs.Add(OrbPrefab);
AnglerPrefab = MakeNewNetworkObject(5, "NetworkAngler", typeof(AnglerTransformSync));
spawnPrefabs.Add(AnglerPrefab);
JellyfishPrefab = MakeNewNetworkObject(6, "NetworkJellyfish", typeof(JellyfishTransformSync));
spawnPrefabs.Add(JellyfishPrefab);
OccasionalPrefab = MakeNewNetworkObject(7, "NetworkOccasional", typeof(OccasionalTransformSync));
spawnPrefabs.Add(OccasionalPrefab);
ConfigureNetworkManager();
}
private string GetPlayerName()
{
try
{
var profileManager = StandaloneProfileManager.SharedInstance;
profileManager.Initialize();
var profile = profileManager._currentProfile;
var profileName = profile.profileName;
return profileName;
}
catch (Exception ex)
{
DebugLog.ToConsole($"Error - Exception when getting player name : {ex}", MessageType.Error);
return "Player";
}
}
/// create a new network prefab from the network object prefab template.
/// this works by calling Unload(false) and then reloading the AssetBundle,
/// which makes LoadAsset give you a new resource.
/// see https://docs.unity3d.com/Manual/AssetBundles-Native.html.
private static GameObject MakeNewNetworkObject(int assetId, string name, Type transformSyncType)
{
QSBCore.NetworkAssetBundle.Unload(false);
QSBCore.NetworkAssetBundle = QSBCore.Helper.Assets.LoadBundle("AssetBundles/network");
var template = QSBCore.NetworkAssetBundle.LoadAsset<GameObject>("Assets/Prefabs/NetworkObject.prefab");
DebugLog.DebugWrite($"MakeNewNetworkObject - prefab id {template.GetInstanceID()} "
+ $"for {assetId} {name} {transformSyncType.Name}");
template.name = name;
template.GetRequiredComponent<QNetworkIdentity>().SetValue("m_AssetId", assetId);
template.AddComponent(transformSyncType);
return template;
}
private void ConfigureNetworkManager()
{
networkAddress = QSBCore.DefaultServerIP;
networkPort = QSBCore.Port;
maxConnections = MaxConnections;
customConfig = true;
connectionConfig.AddChannel(QosType.Reliable);
connectionConfig.AddChannel(QosType.Unreliable);
this.SetValue("m_MaxBufferedPackets", MaxBufferedPackets);
channels.Add(QosType.Reliable);
channels.Add(QosType.Unreliable);
DebugLog.DebugWrite("Network Manager ready.", MessageType.Success);
}
public override void OnStartServer()
{
DebugLog.DebugWrite("OnStartServer", MessageType.Info);
if (QSBWorldSync.OldDialogueTrees.Count == 0 && QSBSceneManager.IsInUniverse)
{
QSBWorldSync.OldDialogueTrees.AddRange(QSBWorldSync.GetUnityObjects<CharacterDialogueTree>());
}
}
public override void OnServerAddPlayer(QNetworkConnection connection, short playerControllerId) // Called on the server when a client joins
{
DebugLog.DebugWrite($"OnServerAddPlayer {playerControllerId}", MessageType.Info);
base.OnServerAddPlayer(connection, playerControllerId);
QNetworkServer.SpawnWithClientAuthority(Instantiate(_probePrefab), connection);
}
public override void OnStartClient(QNetworkClient _)
{
var config = QSBCore.Helper.Config;
config.SetSettingsValue("defaultServerIP", networkAddress);
QSBCore.Helper.Storage.Save(config, Constants.ModConfigFileName);
}
public override void OnClientError(QNetworkConnection conn, int errorCode)
=> OnClientErrorThrown?.SafeInvoke((NetworkError)errorCode);
public override void OnClientConnect(QNetworkConnection connection) // Called on the client when connecting to a server
{
DebugLog.DebugWrite("OnClientConnect", MessageType.Info);
base.OnClientConnect(connection);
OnClientConnected?.SafeInvoke();
QSBMessageManager.Init();
gameObject.AddComponent<RespawnOnDeath>();
gameObject.AddComponent<ServerStateManager>();
gameObject.AddComponent<ClientStateManager>();
if (QSBSceneManager.IsInUniverse)
{
WorldObjectManager.Rebuild(QSBSceneManager.CurrentScene);
}
var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
QSBPatchManager.DoPatchType(specificType);
QSBPatchManager.DoPatchType(QSBPatchTypes.OnClientConnect);
OnNetworkManagerReady?.SafeInvoke();
IsReady = true;
QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance,
() => new PlayerJoinMessage(PlayerName).Send());
if (!QSBCore.IsHost)
{
QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance,
() => new RequestStateResyncMessage().Send());
}
_everConnected = true;
}
public override void OnStopClient() // Called on the client when closing connection
{
DebugLog.DebugWrite("OnStopClient", MessageType.Info);
DebugLog.ToConsole("Disconnecting from server...", MessageType.Info);
Destroy(GetComponent<RespawnOnDeath>());
Destroy(GetComponent<ServerStateManager>());
Destroy(GetComponent<ClientStateManager>());
QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
RemoveWorldObjects();
QSBWorldSync.DialogueConditions.Clear();
QSBWorldSync.OldDialogueTrees.Clear();
QSBWorldSync.ShipLogFacts.Clear();
if (WakeUpSync.LocalInstance != null)
{
WakeUpSync.LocalInstance.OnDisconnect();
}
if (_everConnected)
{
var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
QSBPatchManager.DoUnpatchType(specificType);
QSBPatchManager.DoUnpatchType(QSBPatchTypes.OnClientConnect);
}
IsReady = false;
_everConnected = false;
}
public override void OnClientDisconnect(QNetworkConnection conn)
{
base.OnClientDisconnect(conn);
OnClientDisconnected?.SafeInvoke(conn.LastError);
}
public override void OnServerDisconnect(QNetworkConnection conn) // Called on the server when any client disconnects
{
DebugLog.DebugWrite("OnServerDisconnect", MessageType.Info);
// revert authority from ship
if (ShipTransformSync.LocalInstance)
{
var identity = ShipTransformSync.LocalInstance.NetIdentity;
if (identity.ClientAuthorityOwner == conn)
{
identity.SetAuthority(QSBPlayerManager.LocalPlayerId);
}
}
// stop dragging for the orbs this player was dragging
foreach (var qsbOrb in QSBWorldSync.GetWorldObjects<QSBOrb>())
{
if (!qsbOrb.TransformSync.enabled)
{
continue;
}
var identity = qsbOrb.TransformSync.NetIdentity;
if (identity.ClientAuthorityOwner == conn)
{
qsbOrb.SetDragging(false);
qsbOrb.SendMessage(new OrbDragMessage(false));
}
}
AuthorityManager.OnDisconnect(conn.GetPlayerId());
base.OnServerDisconnect(conn);
}
public override void OnStopServer()
{
DebugLog.DebugWrite("OnStopServer", MessageType.Info);
Destroy(GetComponent<RespawnOnDeath>());
DebugLog.ToConsole("Server stopped!", MessageType.Info);
QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
base.OnStopServer();
}
private static void RemoveWorldObjects()
{
QSBWorldSync.RemoveWorldObjects();
foreach (var platform in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraPlatform>())
{
Destroy(platform);
}
foreach (var camera in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCamera>())
{
Destroy(camera);
}
foreach (var streaming in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraStreaming>())
{
Destroy(streaming);
}
WorldObjectManager.SetNotReady();
}
}
}