using OWML.Common; using OWML.Utils; using QSB.Anglerfish.TransformSync; using QSB.AuthoritySync; using QSB.ClientServerStateSync; using QSB.DeathSync; using QSB.JellyfishSync.TransformSync; using QSB.Messaging; using QSB.OrbSync.Messages; using QSB.OrbSync.TransformSync; using QSB.OrbSync.WorldObjects; using QSB.Patches; using QSB.Player; using QSB.Player.Messages; using QSB.Player.TransformSync; using QSB.PoolSync; using QSB.ShipSync.TransformSync; using QSB.TimeSync; using QSB.Tools.ProbeTool.TransformSync; using QSB.TornadoSync.TransformSync; using QSB.Utility; using QSB.WorldSync; using QuantumUNET; using QuantumUNET.Components; using System; using UnityEngine; using UnityEngine.Networking; namespace QSB { public class QSBNetworkManager : QNetworkManager { public static QSBNetworkManager Instance { get; private set; } public event Action OnNetworkManagerReady; public event Action OnClientConnected; public event Action OnClientDisconnected; public event Action OnClientErrorThrown; public bool IsReady { get; private set; } public GameObject OrbPrefab { get; private set; } public GameObject ShipPrefab { get; private set; } public GameObject AnglerPrefab { get; private set; } public GameObject JellyfishPrefab { get; private set; } public GameObject OccasionalPrefab { get; private set; } public string PlayerName { get; private set; } private const int MaxConnections = 128; private const int MaxBufferedPackets = 64; private GameObject _probePrefab; private bool _everConnected; public new void Awake() { base.Awake(); Instance = this; PlayerName = GetPlayerName(); playerPrefab = QSBCore.NetworkAssetBundle.LoadAsset("Assets/Prefabs/NETWORK_Player_Body.prefab"); ShipPrefab = MakeNewNetworkObject(2, "NetworkShip", typeof(ShipTransformSync)); spawnPrefabs.Add(ShipPrefab); _probePrefab = MakeNewNetworkObject(3, "NetworkProbe", typeof(PlayerProbeSync)); spawnPrefabs.Add(_probePrefab); OrbPrefab = MakeNewNetworkObject(4, "NetworkOrb", typeof(NomaiOrbTransformSync)); spawnPrefabs.Add(OrbPrefab); AnglerPrefab = MakeNewNetworkObject(5, "NetworkAngler", typeof(AnglerTransformSync)); spawnPrefabs.Add(AnglerPrefab); JellyfishPrefab = MakeNewNetworkObject(6, "NetworkJellyfish", typeof(JellyfishTransformSync)); spawnPrefabs.Add(JellyfishPrefab); OccasionalPrefab = MakeNewNetworkObject(7, "NetworkOccasional", typeof(OccasionalTransformSync)); spawnPrefabs.Add(OccasionalPrefab); ConfigureNetworkManager(); } private string GetPlayerName() { try { var profileManager = StandaloneProfileManager.SharedInstance; profileManager.Initialize(); var profile = profileManager._currentProfile; var profileName = profile.profileName; return profileName; } catch (Exception ex) { DebugLog.ToConsole($"Error - Exception when getting player name : {ex}", MessageType.Error); return "Player"; } } /// create a new network prefab from the network object prefab template. /// this works by calling Unload(false) and then reloading the AssetBundle, /// which makes LoadAsset give you a new resource. /// see https://docs.unity3d.com/Manual/AssetBundles-Native.html. private static GameObject MakeNewNetworkObject(int assetId, string name, Type transformSyncType) { QSBCore.NetworkAssetBundle.Unload(false); QSBCore.NetworkAssetBundle = QSBCore.Helper.Assets.LoadBundle("AssetBundles/network"); var template = QSBCore.NetworkAssetBundle.LoadAsset("Assets/Prefabs/NetworkObject.prefab"); DebugLog.DebugWrite($"MakeNewNetworkObject - prefab id {template.GetInstanceID()} " + $"for {assetId} {name} {transformSyncType.Name}"); template.name = name; template.GetRequiredComponent().SetValue("m_AssetId", assetId); template.AddComponent(transformSyncType); return template; } private void ConfigureNetworkManager() { networkAddress = QSBCore.DefaultServerIP; networkPort = QSBCore.Port; maxConnections = MaxConnections; customConfig = true; connectionConfig.AddChannel(QosType.Reliable); connectionConfig.AddChannel(QosType.Unreliable); this.SetValue("m_MaxBufferedPackets", MaxBufferedPackets); channels.Add(QosType.Reliable); channels.Add(QosType.Unreliable); DebugLog.DebugWrite("Network Manager ready.", MessageType.Success); } public override void OnStartServer() { DebugLog.DebugWrite("OnStartServer", MessageType.Info); if (QSBWorldSync.OldDialogueTrees.Count == 0 && QSBSceneManager.IsInUniverse) { QSBWorldSync.OldDialogueTrees.AddRange(QSBWorldSync.GetUnityObjects()); } } public override void OnServerAddPlayer(QNetworkConnection connection, short playerControllerId) // Called on the server when a client joins { DebugLog.DebugWrite($"OnServerAddPlayer {playerControllerId}", MessageType.Info); base.OnServerAddPlayer(connection, playerControllerId); QNetworkServer.SpawnWithClientAuthority(Instantiate(_probePrefab), connection); } public override void OnStartClient(QNetworkClient _) { var config = QSBCore.Helper.Config; config.SetSettingsValue("defaultServerIP", networkAddress); QSBCore.Helper.Storage.Save(config, Constants.ModConfigFileName); } public override void OnClientError(QNetworkConnection conn, int errorCode) => OnClientErrorThrown?.SafeInvoke((NetworkError)errorCode); public override void OnClientConnect(QNetworkConnection connection) // Called on the client when connecting to a server { DebugLog.DebugWrite("OnClientConnect", MessageType.Info); base.OnClientConnect(connection); OnClientConnected?.SafeInvoke(); QSBMessageManager.Init(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); if (QSBSceneManager.IsInUniverse) { WorldObjectManager.Rebuild(QSBSceneManager.CurrentScene); } var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect; QSBPatchManager.DoPatchType(specificType); QSBPatchManager.DoPatchType(QSBPatchTypes.OnClientConnect); OnNetworkManagerReady?.SafeInvoke(); IsReady = true; QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance, () => new PlayerJoinMessage(PlayerName).Send()); if (!QSBCore.IsHost) { QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance, () => new RequestStateResyncMessage().Send()); } _everConnected = true; } public override void OnStopClient() // Called on the client when closing connection { DebugLog.DebugWrite("OnStopClient", MessageType.Info); DebugLog.ToConsole("Disconnecting from server...", MessageType.Info); Destroy(GetComponent()); Destroy(GetComponent()); Destroy(GetComponent()); QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove()); RemoveWorldObjects(); QSBWorldSync.DialogueConditions.Clear(); QSBWorldSync.OldDialogueTrees.Clear(); QSBWorldSync.ShipLogFacts.Clear(); if (WakeUpSync.LocalInstance != null) { WakeUpSync.LocalInstance.OnDisconnect(); } if (_everConnected) { var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect; QSBPatchManager.DoUnpatchType(specificType); QSBPatchManager.DoUnpatchType(QSBPatchTypes.OnClientConnect); } IsReady = false; _everConnected = false; } public override void OnClientDisconnect(QNetworkConnection conn) { base.OnClientDisconnect(conn); OnClientDisconnected?.SafeInvoke(conn.LastError); } public override void OnServerDisconnect(QNetworkConnection conn) // Called on the server when any client disconnects { DebugLog.DebugWrite("OnServerDisconnect", MessageType.Info); // revert authority from ship if (ShipTransformSync.LocalInstance) { var identity = ShipTransformSync.LocalInstance.NetIdentity; if (identity.ClientAuthorityOwner == conn) { identity.SetAuthority(QSBPlayerManager.LocalPlayerId); } } // stop dragging for the orbs this player was dragging foreach (var qsbOrb in QSBWorldSync.GetWorldObjects()) { if (!qsbOrb.TransformSync.enabled) { continue; } var identity = qsbOrb.TransformSync.NetIdentity; if (identity.ClientAuthorityOwner == conn) { qsbOrb.SetDragging(false); qsbOrb.SendMessage(new OrbDragMessage(false)); } } AuthorityManager.OnDisconnect(conn.GetPlayerId()); base.OnServerDisconnect(conn); } public override void OnStopServer() { DebugLog.DebugWrite("OnStopServer", MessageType.Info); Destroy(GetComponent()); DebugLog.ToConsole("Server stopped!", MessageType.Info); QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove()); base.OnStopServer(); } private static void RemoveWorldObjects() { QSBWorldSync.RemoveWorldObjects(); foreach (var platform in QSBWorldSync.GetUnityObjects()) { Destroy(platform); } foreach (var camera in QSBWorldSync.GetUnityObjects()) { Destroy(camera); } foreach (var streaming in QSBWorldSync.GetUnityObjects()) { Destroy(streaming); } WorldObjectManager.SetNotReady(); } } }