quantum-space-buddies/QSB/Syncs/Sectored
2022-02-16 20:21:34 -08:00
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Rigidbodies transform sync: be consistent with position/rotation change threshold 2022-02-16 20:21:34 -08:00
Transforms use parenting for player objects 2022-01-21 19:09:43 -08:00
BaseSectoredSync.cs comment 2022-02-16 20:21:34 -08:00