mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-04 21:39:49 +00:00
100 lines
4.6 KiB
XML
100 lines
4.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<LangVersion>9</LangVersion>
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<AssemblyTitle>Quantum Space Buddies</AssemblyTitle>
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<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
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<Product>Quantum Space Buddies</Product>
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<NeutralLanguage>en-GB</NeutralLanguage>
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<Description>Multiplayer mod for Outer Wilds</Description>
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<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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</PropertyGroup>
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<PropertyGroup>
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<ProjectGuid>{1F00090A-C697-4C55-B401-192F3CFB9DC2}</ProjectGuid>
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<TargetFramework>net48</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent Condition="$(CopyToAssets) == 1">
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:: copy dll to unity project
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copy /y "$(TargetPath)" $(UnityAssetsDir)
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:: copy quantumunet to unity project
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copy /y "$(OwmlDir)\Mods\$(ProjectName)\QuantumUNET.dll" $(UnityAssetsDir)
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:: copy game assembly to unity project
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll" $(UnityAssetsDir)
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll" $(UnityAssetsDir)
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll" $(UnityAssetsDir)
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copy /y "$(GameDir)\OuterWilds_Data\Managed\EOS-SDK.dll" $(UnityAssetsDir)
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copy /y "$(GameDir)\OuterWilds_Data\Managed\UniSense.dll" $(UnityAssetsDir)
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:: copy owml files to unity project
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copy /y "$(OwmlDir)\Autofac.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\Newtonsoft.Json.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\0Harmony.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\MonoMod.Utils.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\MonoMod.RuntimeDetour.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\Mono.Cecil.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\Mono.Cecil.Mdb.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\Mono.Cecil.Pdb.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\Mono.Cecil.Rocks.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\dnpatch.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\dnlib.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\Gameloop.Vdf.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\NAudio-Unity.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.Common.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.ModHelper.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.ModHelper.Assets.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.ModHelper.Events.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.ModHelper.Menus.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.ModHelper.Input.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.ModHelper.Interaction.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.Utils.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.Common.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.Logging.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.ModLoader.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.Patcher.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.GameFinder.dll" $(UnityAssetsDir)
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copy /y "$(OwmlDir)\OWML.Abstractions.dll" $(UnityAssetsDir)
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</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<None Include="default-config.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="manifest.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QuantumUNET\QuantumUNET.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="HarmonyX" Version="2.*" IncludeAssets="compile" />
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<PackageReference Include="OWML" Version="2.*" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup>
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<None Update="AssetBundles\*">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project> |