quantum-space-buddies/QuantumUNET/QSBAnimationTriggerMessage.cs
2020-12-04 22:14:53 +00:00

22 lines
456 B
C#

using UnityEngine.Networking;
namespace QuantumUNET
{
internal class QSBAnimationTriggerMessage : QSBMessageBase
{
public NetworkInstanceId netId;
public int hash;
public override void Deserialize(QSBNetworkReader reader)
{
netId = reader.ReadNetworkId();
hash = (int)reader.ReadPackedUInt32();
}
public override void Serialize(QSBNetworkWriter writer)
{
writer.Write(netId);
writer.WritePackedUInt32((uint)hash);
}
}
}