using UnityEngine.Networking; namespace QuantumUNET { internal class QSBAnimationTriggerMessage : QSBMessageBase { public NetworkInstanceId netId; public int hash; public override void Deserialize(QSBNetworkReader reader) { netId = reader.ReadNetworkId(); hash = (int)reader.ReadPackedUInt32(); } public override void Serialize(QSBNetworkWriter writer) { writer.Write(netId); writer.WritePackedUInt32((uint)hash); } } }