2021-02-25 13:52:49 +00:00

15 lines
282 B
C#

using UnityEngine;
namespace QSB.ItemSync.WorldObjects
{
internal class QSBScrollItem : QSBOWItem<ScrollItem>
{
public override void Init(ScrollItem attachedObject, int id)
{
ObjectId = id;
AttachedObject = attachedObject;
base.Init(attachedObject, id);
}
}
}