quantum-space-buddies/QSB/Utility/Popcron.Gizmos/Gizmos.cs
2021-03-06 13:00:28 +00:00

191 lines
6.0 KiB
C#

using System;
using UnityEngine;
namespace Popcron
{
public class Gizmos
{
private static string _prefsKey = null;
private static int? _bufferSize = null;
private static float? _dashGap = null;
private static Vector3? _offset = null;
private static Vector3[] buffer = new Vector3[BufferSize];
private static string PrefsKey
{
get
{
if (string.IsNullOrEmpty(_prefsKey))
{
_prefsKey = $"{SystemInfo.deviceUniqueIdentifier}.{Application.companyName}.{Application.productName}.{Constants.UniqueIdentifier}";
}
return _prefsKey;
}
}
public static int BufferSize
{
get
{
if (_bufferSize == null)
{
_bufferSize = PlayerPrefs.GetInt($"{PrefsKey}.BufferSize", 4096);
}
return _bufferSize.Value;
}
set
{
value = Mathf.Clamp(value, 0, int.MaxValue);
if (_bufferSize != value)
{
_bufferSize = value;
PlayerPrefs.SetInt($"{PrefsKey}.BufferSize", value);
//buffer size changed, so recreate the buffer array too
buffer = new Vector3[value];
}
}
}
public static float DashGap
{
get
{
if (_dashGap == null)
{
_dashGap = PlayerPrefs.GetFloat($"{PrefsKey}.DashGap", 0.1f);
}
return _dashGap.Value;
}
set
{
if (_dashGap != value)
{
_dashGap = value;
PlayerPrefs.SetFloat($"{PrefsKey}.DashGap", value);
}
}
}
public static Material Material
{
get => GizmosInstance.Material;
set => GizmosInstance.Material = value;
}
public static Vector3 Offset
{
get
{
const string Delim = ",";
if (_offset == null)
{
var data = PlayerPrefs.GetString($"{PrefsKey}.Offset", 0 + Delim + 0 + Delim + 0);
var indexOf = data.IndexOf(Delim);
var lastIndexOf = data.LastIndexOf(Delim);
if (indexOf + lastIndexOf > 0)
{
var arr = data.Split(Delim[0]);
_offset = new Vector3(float.Parse(arr[0]), float.Parse(arr[1]), float.Parse(arr[2]));
}
else
{
return Vector3.zero;
}
}
return _offset.Value;
}
set
{
const string Delim = ",";
if (_offset != value)
{
_offset = value;
PlayerPrefs.SetString($"{PrefsKey}.Offset", value.x + Delim + value.y + Delim + value.y);
}
}
}
public static void Draw<T>(Color? color, bool dashed, params object[] args) where T : Drawer
{
var drawer = Drawer.Get<T>();
if (drawer != null)
{
var points = drawer.Draw(ref buffer, args);
//copy from buffer and add to the queue
var array = new Vector3[points];
Array.Copy(buffer, array, points);
GizmosInstance.Submit(array, color, dashed);
}
}
public static void Lines(Vector3[] lines, Color? color = null, bool dashed = false) => GizmosInstance.Submit(lines, color, dashed);
public static void Line(Vector3 a, Vector3 b, Color? color = null, bool dashed = false) => Draw<LineDrawer>(color, dashed, a, b);
public static void Square(Vector2 position, Vector2 size, Color? color = null, bool dashed = false) => Square(position, Quaternion.identity, size, color, dashed);
public static void Square(Vector2 position, float diameter, Color? color = null, bool dashed = false) => Square(position, Quaternion.identity, Vector2.one * diameter, color, dashed);
public static void Square(Vector2 position, Quaternion rotation, Vector2 size, Color? color = null, bool dashed = false) => Draw<SquareDrawer>(color, dashed, position, rotation, size);
public static void Cube(Vector3 position, Quaternion rotation, Vector3 size, Color? color = null, bool dashed = false) => Draw<CubeDrawer>(color, dashed, position, rotation, size);
public static void Rect(Rect rect, Camera camera, Color? color = null, bool dashed = false)
{
rect.y = Screen.height - rect.y;
Vector2 corner = camera.ScreenToWorldPoint(new Vector2(rect.x, rect.y - rect.height));
Draw<SquareDrawer>(color, dashed, corner + rect.size * 0.5f, Quaternion.identity, rect.size);
}
public static void Bounds(Bounds bounds, Color? color = null, bool dashed = false) => Draw<CubeDrawer>(color, dashed, bounds.center, Quaternion.identity, bounds.size);
public static void Cone(Vector3 position, Quaternion rotation, float length, float angle, Color? color = null, bool dashed = false, int pointsCount = 16)
{
//draw the end of the cone
var endAngle = Mathf.Tan(angle * 0.5f * Mathf.Deg2Rad) * length;
var forward = rotation * Vector3.forward;
var endPosition = position + forward * length;
var offset = 0f;
Draw<PolygonDrawer>(color, dashed, endPosition, pointsCount, endAngle, offset, rotation);
//draw the 4 lines
for (var i = 0; i < 4; i++)
{
var a = i * 90f * Mathf.Deg2Rad;
var point = rotation * new Vector3(Mathf.Cos(a), Mathf.Sin(a)) * endAngle;
Line(position, position + point + forward * length, color, dashed);
}
}
public static void Sphere(Vector3 position, float radius, Color? color = null, bool dashed = false, int pointsCount = 16)
{
var offset = 0f;
Draw<PolygonDrawer>(color, dashed, position, pointsCount, radius, offset, Quaternion.Euler(0f, 0f, 0f));
Draw<PolygonDrawer>(color, dashed, position, pointsCount, radius, offset, Quaternion.Euler(90f, 0f, 0f));
Draw<PolygonDrawer>(color, dashed, position, pointsCount, radius, offset, Quaternion.Euler(0f, 90f, 90f));
}
public static void Circle(Vector3 position, float radius, Camera camera, Color? color = null, bool dashed = false, int pointsCount = 16)
{
var offset = 0f;
var rotation = Quaternion.LookRotation(position - camera.transform.position);
Draw<PolygonDrawer>(color, dashed, position, pointsCount, radius, offset, rotation);
}
public static void Circle(Vector3 position, float radius, Quaternion rotation, Color? color = null, bool dashed = false, int pointsCount = 16)
{
var offset = 0f;
Draw<PolygonDrawer>(color, dashed, position, pointsCount, radius, offset, rotation);
}
public static void Frustum(OWCamera camera, Color? color = null, bool dashed = false) => Draw<FrustumDrawer>(color, dashed, camera);
}
}