quantum-space-buddies/QSB/Tools/Events/PlayerSignalscopeEvent.cs
2021-04-18 18:42:22 +01:00

42 lines
1.3 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.Events
{
public class PlayerSignalscopeEvent : QSBEvent<ToggleMessage>
{
public override EventType Type => EventType.SignalscopeActiveChange;
public override void SetupListener()
{
GlobalMessenger<Signalscope>.AddListener(EventNames.EquipSignalscope, HandleEquip);
GlobalMessenger.AddListener(EventNames.UnequipSignalscope, HandleUnequip);
}
public override void CloseListener()
{
GlobalMessenger<Signalscope>.RemoveListener(EventNames.EquipSignalscope, HandleEquip);
GlobalMessenger.RemoveListener(EventNames.UnequipSignalscope, HandleUnequip);
}
private void HandleEquip(Signalscope var) => SendEvent(CreateMessage(true));
private void HandleUnequip() => SendEvent(CreateMessage(false));
private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
AboutId = LocalPlayerId,
ToggleValue = value
};
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.PlayerStates.SignalscopeEquipped = message.ToggleValue;
player.Signalscope?.ChangeEquipState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.PlayerStates.SignalscopeEquipped = message.ToggleValue;
}
}