using QSB.Events; using QSB.Messaging; using QSB.Player; namespace QSB.Tools.Events { public class PlayerSignalscopeEvent : QSBEvent { public override EventType Type => EventType.SignalscopeActiveChange; public override void SetupListener() { GlobalMessenger.AddListener(EventNames.EquipSignalscope, HandleEquip); GlobalMessenger.AddListener(EventNames.UnequipSignalscope, HandleUnequip); } public override void CloseListener() { GlobalMessenger.RemoveListener(EventNames.EquipSignalscope, HandleEquip); GlobalMessenger.RemoveListener(EventNames.UnequipSignalscope, HandleUnequip); } private void HandleEquip(Signalscope var) => SendEvent(CreateMessage(true)); private void HandleUnequip() => SendEvent(CreateMessage(false)); private ToggleMessage CreateMessage(bool value) => new ToggleMessage { AboutId = LocalPlayerId, ToggleValue = value }; public override void OnReceiveRemote(bool server, ToggleMessage message) { var player = QSBPlayerManager.GetPlayer(message.AboutId); player.PlayerStates.SignalscopeEquipped = message.ToggleValue; player.Signalscope?.ChangeEquipState(message.ToggleValue); } public override void OnReceiveLocal(bool server, ToggleMessage message) => QSBPlayerManager.LocalPlayer.PlayerStates.SignalscopeEquipped = message.ToggleValue; } }