quantum-space-buddies/QSB/Animation/Events/AnimTriggerMessage.cs
2020-11-03 17:56:48 +00:00

26 lines
609 B
C#

using QSB.Messaging;
using UnityEngine.Networking;
namespace QSB.Animation.Events
{
public class AnimTriggerMessage : PlayerMessage
{
public short TriggerId;
public float Value;
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
Value = reader.ReadSingle();
TriggerId = reader.ReadInt16();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Value);
writer.Write(TriggerId);
}
}
}