quantum-space-buddies/QSB/Player/Events/PlayerReadyEvent.cs
Mister_Nebula 6890005653 Revert "fix events"
This reverts commit 2024c4c821.
2021-02-13 10:11:02 +00:00

60 lines
1.8 KiB
C#

using OWML.Common;
using QSB.Events;
using QSB.Messaging;
using QSB.Utility;
using System.Linq;
namespace QSB.Player.Events
{
public class PlayerReadyEvent : QSBEvent<ToggleMessage>
{
public override EventType Type => EventType.PlayerReady;
public override void SetupListener() => GlobalMessenger<bool>.AddListener(EventNames.QSBPlayerReady, Handler);
public override void CloseListener() => GlobalMessenger<bool>.RemoveListener(EventNames.QSBPlayerReady, Handler);
private void Handler(bool ready) => SendEvent(CreateMessage(ready));
private ToggleMessage CreateMessage(bool ready) => new ToggleMessage
{
AboutId = LocalPlayerId,
ToggleValue = ready
};
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
if (server)
{
HandleServer(message);
}
else
{
HandleClient(message);
}
}
private static void HandleServer(ToggleMessage message)
{
DebugLog.DebugWrite($"Get ready event from {message.FromId}", MessageType.Success);
QSBPlayerManager.GetPlayer(message.AboutId).IsReady = message.ToggleValue;
QSBEventManager.FireEvent(EventNames.QSBServerSendPlayerStates);
}
private void HandleClient(ToggleMessage message)
{
DebugLog.DebugWrite($"Get ready event from {message.FromId}", MessageType.Success);
if (!QSBPlayerManager.PlayerExists(message.FromId))
{
DebugLog.ToConsole(
"Error - Got ready event for non-existent player! Did we not send a PlayerStatesRequestEvent? Or was it not handled?",
MessageType.Error);
return;
}
foreach (var item in QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
.Where(x => x != null && x.IsReady && x.ReferenceSector != null && x.PlayerId == LocalPlayerId))
{
QSBEventManager.FireEvent(EventNames.QSBSectorChange, item.NetId.Value, item.ReferenceSector);
}
}
}
}