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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using QSB.Events;
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using QSB.Messaging;
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namespace QSB.Player.Events
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{
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internal class LaunchCodesEvent : QSBEvent<PlayerMessage>
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{
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public override bool RequireWorldObjectsReady => true;
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public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBLearnLaunchCodes, Handler);
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public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBLearnLaunchCodes, Handler);
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private void Handler() => SendEvent(CreateMessage());
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private PlayerMessage CreateMessage() => new()
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{
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AboutId = LocalPlayerId
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};
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public override void OnReceiveRemote(bool isHost, PlayerMessage message)
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{
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var flag = false;
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if (!PlayerData._currentGameSave.PersistentConditionExists("LAUNCH_CODES_GIVEN"))
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{
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flag = true;
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}
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else if (PlayerData._currentGameSave.GetPersistentCondition("LAUNCH_CODES_GIVEN"))
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{
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flag = true;
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}
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if (flag)
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{
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DialogueConditionManager.SharedInstance.SetConditionState("SCIENTIST_3", true);
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PlayerData._currentGameSave.SetPersistentCondition("LAUNCH_CODES_GIVEN", true);
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GlobalMessenger.FireEvent("LearnLaunchCodes");
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}
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}
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}
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}
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