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0988dc8f45
# Conflicts: # QSB/Events/EventNames.cs
110 lines
6.9 KiB
C#
110 lines
6.9 KiB
C#
namespace QSB.Events
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{
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public static class EventNames
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{
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// Built into Outer Wilds -- don't change unless they change in-game!
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public const string TurnOnFlashlight = nameof(TurnOnFlashlight);
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public const string TurnOffFlashlight = nameof(TurnOffFlashlight);
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public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped);
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public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped);
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public const string EquipSignalscope = nameof(EquipSignalscope);
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public const string UnequipSignalscope = nameof(UnequipSignalscope);
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public const string SuitUp = nameof(SuitUp);
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public const string RemoveSuit = nameof(RemoveSuit);
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public const string EquipTranslator = nameof(EquipTranslator);
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public const string UnequipTranslator = nameof(UnequipTranslator);
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public const string WakeUp = nameof(WakeUp);
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public const string DialogueConditionChanged = nameof(DialogueConditionChanged);
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public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon);
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public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon);
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public const string EnterRoastingMode = nameof(EnterRoastingMode);
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public const string ExitRoastingMode = nameof(ExitRoastingMode);
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public const string EnterFlightConsole = nameof(EnterFlightConsole);
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public const string ExitFlightConsole = nameof(ExitFlightConsole);
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public const string EnterShip = nameof(EnterShip);
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public const string ExitShip = nameof(ExitShip);
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// Custom event names -- change if you want! These can be anything, as long as both
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// sides of the GlobalMessenger (fireevent and addlistener) reference the same thing.
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public const string QSBPlayerDeath = nameof(QSBPlayerDeath);
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public const string QSBPlayerJoin = nameof(QSBPlayerJoin);
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public const string QSBPlayerReady = nameof(QSBPlayerReady);
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public const string QSBRequestStateResync = nameof(QSBRequestStateResync);
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public const string QSBServerTime = nameof(QSBServerTime);
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public const string QSBStartLift = nameof(QSBStartLift);
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public const string QSBGeyserState = nameof(QSBGeyserState);
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public const string QSBOrbSlot = nameof(QSBOrbSlot);
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public const string QSBOrbUser = nameof(QSBOrbUser);
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public const string QSBConversation = nameof(QSBConversation);
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public const string QSBConversationStartEnd = nameof(QSBConversationStartEnd);
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public const string QSBChangeAnimType = nameof(QSBChangeAnimType);
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public const string QSBPlayerInformation = nameof(QSBPlayerInformation);
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public const string QSBRevealFact = nameof(QSBRevealFact);
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public const string QSBSocketStateChange = nameof(QSBSocketStateChange);
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public const string QSBMultiStateChange = nameof(QSBMultiStateChange);
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public const string QSBQuantumShuffle = nameof(QSBQuantumShuffle);
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public const string QSBQuantumAuthority = nameof(QSBQuantumAuthority);
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public const string QSBMoonStateChange = nameof(QSBMoonStateChange);
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public const string QSBIdentifyFrequency = nameof(QSBIdentifyFrequency);
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public const string QSBIdentifySignal = nameof(QSBIdentifySignal);
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public const string QSBTextTranslated = nameof(QSBTextTranslated);
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public const string QSBEnterShrine = nameof(QSBEnterShrine);
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public const string QSBExitShrine = nameof(QSBExitShrine);
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public const string QSBPlayerEntangle = nameof(QSBPlayerEntangle);
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public const string QSBDropItem = nameof(QSBDropItem);
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public const string QSBSocketItem = nameof(QSBSocketItem);
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public const string QSBMoveToCarry = nameof(QSBMoveToCarry);
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public const string QSBStartStatue = nameof(QSBStartStatue);
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public const string QSBPlayerKick = nameof(QSBPlayerKick);
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public const string QSBEnterPlatform = nameof(QSBEnterPlatform);
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public const string QSBExitPlatform = nameof(QSBExitPlatform);
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public const string QSBCampfireState = nameof(QSBCampfireState);
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public const string QSBMarshmallowEvent = nameof(QSBMarshmallowEvent);
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public const string QSBAnimTrigger = nameof(QSBAnimTrigger);
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public const string QSBEnterNonNomaiHeadZone = nameof(QSBEnterNonNomaiHeadZone);
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public const string QSBExitNonNomaiHeadZone = nameof(QSBExitNonNomaiHeadZone);
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public const string QSBNpcAnimEvent = nameof(QSBNpcAnimEvent);
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public const string QSBHatchState = nameof(QSBHatchState);
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public const string QSBEnableFunnel = nameof(QSBEnableFunnel);
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public const string QSBHullImpact = nameof(QSBHullImpact);
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public const string QSBHullDamaged = nameof(QSBHullDamaged);
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public const string QSBHullChangeIntegrity = nameof(QSBHullChangeIntegrity);
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public const string QSBHullRepaired = nameof(QSBHullRepaired);
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public const string QSBHullRepairTick = nameof(QSBHullRepairTick);
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public const string QSBComponentDamaged = nameof(QSBComponentDamaged);
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public const string QSBComponentRepaired = nameof(QSBComponentRepaired);
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public const string QSBComponentRepairTick = nameof(QSBComponentRepairTick);
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public const string QSBPlayerRespawn = nameof(QSBPlayerRespawn);
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public const string QSBProbeEvent = nameof(QSBProbeEvent);
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public const string QSBProbeStartRetrieve = nameof(QSBProbeStartRetrieve);
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public const string QSBRetrieveProbe = nameof(QSBRetrieveProbe);
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public const string QSBPlayerRetrieveProbe = nameof(QSBPlayerRetrieveProbe);
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public const string QSBLaunchProbe = nameof(QSBLaunchProbe);
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public const string QSBPlayerLaunchProbe = nameof(QSBPlayerLaunchProbe);
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public const string QSBEndLoop = nameof(QSBEndLoop);
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public const string QSBStartLoop = nameof(QSBStartLoop);
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public const string QSBServerState = nameof(QSBServerState);
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public const string QSBClientState = nameof(QSBClientState);
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public const string QSBDebugEvent = nameof(QSBDebugEvent);
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public const string QSBEnterNomaiHeadZone = nameof(QSBEnterNomaiHeadZone);
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public const string QSBExitNomaiHeadZone = nameof(QSBExitNomaiHeadZone);
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public const string QSBEnterSatelliteCamera = nameof(QSBEnterSatelliteCamera);
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public const string QSBExitSatelliteCamera = nameof(QSBExitSatelliteCamera);
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public const string QSBSatelliteSnapshot = nameof(QSBSatelliteSnapshot);
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public const string QSBAnglerChangeState = nameof(QSBAnglerChangeState);
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public const string QSBMeteorPreLaunch = nameof(QSBMeteorPreLaunch);
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public const string QSBMeteorLaunch = nameof(QSBMeteorLaunch);
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public const string QSBMeteorSpecialImpact = nameof(QSBMeteorSpecialImpact);
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public const string QSBFragmentDamage = nameof(QSBFragmentDamage);
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public const string QSBFragmentResync = nameof(QSBFragmentResync);
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public const string QSBLearnLaunchCodes = nameof(QSBLearnLaunchCodes);
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public const string QSBSatelliteRepairTick = nameof(QSBSatelliteRepairTick);
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public const string QSBSatelliteRepaired = nameof(QSBSatelliteRepairTick);
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public const string QSBAuthorityQueue = nameof(QSBAuthorityQueue);
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public const string QSBJellyfishRising = nameof(QSBJellyfishRising);
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public const string QSBTornadoFormState = nameof(QSBTornadoFormState);
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public const string QSBRequestGameDetails = nameof(QSBRequestGameDetails);
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public const string QSBGameDetails = nameof(QSBGameDetails);
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}
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}
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