17 lines
359 B
C#

using QSB.Player;
using System.Linq;
namespace QSB.QuantumSync.WorldObjects
{
internal class QSBQuantumMoon : QSBQuantumObject<QuantumMoon>
{
public override void Init()
{
ControllingPlayer = QSBCore.IsHost
? QSBPlayerManager.LocalPlayerId
: QSBPlayerManager.PlayerList.OrderBy(x => x.PlayerId).First().PlayerId;
base.Init();
}
}
}