mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-18 13:23:05 +00:00
125 lines
4.2 KiB
C#
125 lines
4.2 KiB
C#
using System.Linq;
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using OWML.Utils;
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using QSB.CampfireSync.WorldObjects;
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using QSB.ClientServerStateSync;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.MeteorSync.WorldObjects;
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using QSB.QuantumSync;
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using QSB.Tools.TranslatorTool.TranslationSync;
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using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
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using QSB.TornadoSync;
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using QSB.TornadoSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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namespace QSB.Player.Events
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{
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// Can be sent by any client (including host) to signal they want latest worldobject, player, and server infomation
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public class RequestStateResyncEvent : QSBEvent<PlayerMessage>
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{
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public static bool _waitingForEvent;
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public override bool RequireWorldObjectsReady => false;
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public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBRequestStateResync, Handler);
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public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBRequestStateResync, Handler);
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private void Handler()
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{
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if (_waitingForEvent)
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{
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return;
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}
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_waitingForEvent = true;
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SendEvent(CreateMessage());
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}
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private PlayerMessage CreateMessage() => new()
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{
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AboutId = LocalPlayerId
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};
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public override void OnReceiveLocal(bool isHost, PlayerMessage message)
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{
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QSBCore.UnityEvents.FireInNUpdates(() =>
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{
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if (_waitingForEvent)
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{
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DebugLog.ToConsole($"Did not receive PlayerInformationEvent in time. Setting _waitingForEvent to false.", OWML.Common.MessageType.Info);
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_waitingForEvent = false;
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}
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}, 60);
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}
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public override void OnReceiveRemote(bool isHost, PlayerMessage message)
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{
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// send response only to the requesting client
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QSBEventManager.ForIdOverride = message.FromId;
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try
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{
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// if host, send worldobject and server states
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if (isHost)
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{
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerStateManager.Instance.GetServerState());
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QSBEventManager.FireEvent(EventNames.QSBPlayerInformation);
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if (WorldObjectManager.AllObjectsReady)
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{
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SendWorldObjectInfo();
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}
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}
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// if client, send player and client states
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else
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{
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QSBEventManager.FireEvent(EventNames.QSBPlayerInformation);
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}
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}
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finally
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{
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QSBEventManager.ForIdOverride = uint.MaxValue;
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}
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}
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private void SendWorldObjectInfo()
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{
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QSBWorldSync.DialogueConditions.ForEach(condition
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=> QSBEventManager.FireEvent(EventNames.DialogueConditionChanged, condition.Key, condition.Value));
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QSBWorldSync.ShipLogFacts.ForEach(fact
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=> QSBEventManager.FireEvent(EventNames.QSBRevealFact, fact.Id, fact.SaveGame, false));
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foreach (var wallText in QSBWorldSync.GetWorldObjects<QSBWallText>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
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{
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wallText.GetTranslatedIds().ForEach(id
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=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.WallText, wallText.ObjectId, id));
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}
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foreach (var computer in QSBWorldSync.GetWorldObjects<QSBComputer>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
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{
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computer.GetTranslatedIds().ForEach(id
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=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.Computer, computer.ObjectId, id));
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}
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foreach (var vesselComputer in QSBWorldSync.GetWorldObjects<QSBVesselComputer>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
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{
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vesselComputer.GetTranslatedIds().ForEach(id
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=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.VesselComputer, vesselComputer.ObjectId, id));
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}
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QSBWorldSync.GetWorldObjects<IQSBQuantumObject>().ForEach(x
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=> QSBEventManager.FireEvent(EventNames.QSBQuantumAuthority, x.ObjectId, x.ControllingPlayer));
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QSBWorldSync.GetWorldObjects<QSBCampfire>().ForEach(campfire
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=> QSBEventManager.FireEvent(EventNames.QSBCampfireState, campfire.ObjectId, campfire.GetState()));
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QSBWorldSync.GetWorldObjects<QSBFragment>().ForEach(fragment
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=> QSBEventManager.FireEvent(EventNames.QSBFragmentResync, fragment));
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QSBWorldSync.GetWorldObjects<QSBTornado>().ForEach(tornado
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=> QSBEventManager.FireEvent(EventNames.QSBTornadoFormState, tornado));
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}
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}
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}
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