quantum-space-buddies/QSB/Player/Events/PlayerEntangledEvent.cs
2021-12-05 11:03:09 +00:00

50 lines
1.4 KiB
C#

using QSB.Events;
using QSB.QuantumSync;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.Player.Events
{
internal class PlayerEntangledEvent : QSBEvent<WorldObjectMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener() => GlobalMessenger<int>.AddListener(EventNames.QSBPlayerEntangle, Handler);
public override void CloseListener() => GlobalMessenger<int>.RemoveListener(EventNames.QSBPlayerEntangle, Handler);
private void Handler(int id) => SendEvent(CreateMessage(id));
private WorldObjectMessage CreateMessage(int id) => new()
{
AboutId = LocalPlayerId,
ObjectId = id
};
public override void OnReceiveLocal(bool server, WorldObjectMessage message)
{
var player = QSBPlayerManager.LocalPlayer;
if (message.ObjectId == -1)
{
player.EntangledObject = null;
return;
}
var quantumObject = QSBWorldSync.GetWorldFromId<IQSBQuantumObject>(message.ObjectId);
player.EntangledObject = quantumObject;
}
public override void OnReceiveRemote(bool server, WorldObjectMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
if (message.ObjectId == -1)
{
player.EntangledObject = null;
return;
}
var quantumObject = QSBWorldSync.GetWorldFromId<IQSBQuantumObject>(message.ObjectId);
player.EntangledObject = quantumObject;
}
}
}