quantum-space-buddies/QSB/Animation/NPC/CharacterAnimManager.cs
2022-01-28 20:49:07 -08:00

24 lines
890 B
C#

using Cysharp.Threading.Tasks;
using QSB.Animation.NPC.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.Animation.NPC
{
internal class CharacterAnimManager : WorldObjectManager
{
// im assuming this is used in the eye as well
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
{
QSBWorldSync.Init<QSBCharacterAnimController, CharacterAnimController>();
QSBWorldSync.Init<QSBTravelerController, TravelerController>();
QSBWorldSync.Init<QSBSolanumController, NomaiConversationManager>();
QSBWorldSync.Init<QSBSolanumAnimController, SolanumAnimController>();
QSBWorldSync.Init<QSBHearthianRecorderEffects, HearthianRecorderEffects>();
QSBWorldSync.Init<QSBTravelerEyeController, TravelerEyeController>();
}
}
}