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24 lines
890 B
C#
24 lines
890 B
C#
using Cysharp.Threading.Tasks;
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using QSB.Animation.NPC.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.Animation.NPC
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{
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internal class CharacterAnimManager : WorldObjectManager
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{
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// im assuming this is used in the eye as well
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
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{
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QSBWorldSync.Init<QSBCharacterAnimController, CharacterAnimController>();
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QSBWorldSync.Init<QSBTravelerController, TravelerController>();
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QSBWorldSync.Init<QSBSolanumController, NomaiConversationManager>();
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QSBWorldSync.Init<QSBSolanumAnimController, SolanumAnimController>();
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QSBWorldSync.Init<QSBHearthianRecorderEffects, HearthianRecorderEffects>();
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QSBWorldSync.Init<QSBTravelerEyeController, TravelerEyeController>();
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}
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}
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}
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