using Cysharp.Threading.Tasks; using QSB.Animation.NPC.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.Animation.NPC { internal class CharacterAnimManager : WorldObjectManager { // im assuming this is used in the eye as well public override WorldObjectType WorldObjectType => WorldObjectType.Both; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken) { QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); } } }