2021-11-15 17:08:15 -08:00

41 lines
1.2 KiB
C#

using QSB.WorldSync;
using UnityEngine;
namespace QSB.MeteorSync.WorldObjects
{
public class QSBFragment : WorldObject<FragmentIntegrity>
{
public override void Init(FragmentIntegrity attachedObject, int id)
{
ObjectId = id;
AttachedObject = attachedObject;
DetachableFragment = AttachedObject.GetRequiredComponent<DetachableFragment>();
if (QSBCore.IsHost)
{
LeashLength = Random.Range(MeteorManager.WhiteHoleVolume._debrisDistMin, MeteorManager.WhiteHoleVolume._debrisDistMax);
}
}
public override void OnRemoval()
{
MeteorManager.Ready = false;
}
public DetachableFragment DetachableFragment;
public bool IsThruWhiteHole => DetachableFragment._sector._parentSector == MeteorManager.WhiteHoleVolume._whiteHoleSector;
public OWRigidbody RefBody => IsThruWhiteHole ? MeteorManager.WhiteHoleVolume._whiteHoleBody :
Locator._brittleHollow._owRigidbody;
public OWRigidbody Body => IsThruWhiteHole ? AttachedObject.transform.parent.parent.GetAttachedOWRigidbody() : null;
/// what the leash length will be when we eventually detach and fall thru white hole
public float LeashLength;
public void AddDamage(float damage)
{
AttachedObject.AddDamage(damage);
}
}
}