2021-11-14 00:57:45 -08:00
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using QSB.WorldSync;
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using UnityEngine;
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2021-11-13 16:57:06 -08:00
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namespace QSB.MeteorSync.WorldObjects
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{
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public class QSBFragment : WorldObject<FragmentIntegrity>
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{
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public override void Init(FragmentIntegrity attachedObject, int id)
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{
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ObjectId = id;
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AttachedObject = attachedObject;
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DetachableFragment = AttachedObject.GetRequiredComponent<DetachableFragment>();
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if (QSBCore.IsHost)
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{
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LeashLength = Random.Range(MeteorManager.WhiteHoleVolume._debrisDistMin, MeteorManager.WhiteHoleVolume._debrisDistMax);
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}
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}
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2021-11-13 21:15:01 -08:00
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public override void OnRemoval()
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{
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MeteorManager.Ready = false;
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}
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2021-11-15 00:29:36 -08:00
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public DetachableFragment DetachableFragment;
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public bool IsThruWhiteHole => DetachableFragment._sector._parentSector == MeteorManager.WhiteHoleVolume._whiteHoleSector;
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public OWRigidbody RefBody => IsThruWhiteHole ? MeteorManager.WhiteHoleVolume._whiteHoleBody :
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Locator._brittleHollow._owRigidbody;
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public OWRigidbody Body => IsThruWhiteHole ? AttachedObject.transform.parent.parent.GetAttachedOWRigidbody() : null;
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/// what the leash length will be when we eventually detach and fall thru white hole
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public float LeashLength;
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public void AddDamage(float damage)
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{
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AttachedObject.AddDamage(damage);
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}
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2021-11-13 16:57:06 -08:00
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}
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}
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