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10 lines
236 B
C#
10 lines
236 B
C#
using QSB.WorldSync;
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namespace QSB.QuantumSync.WorldObjects;
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internal class QSBQuantumSocket : WorldObject<QuantumSocket>
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{
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public override bool ShouldDisplayDebug() => false;
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public override void SendInitialState(uint to) { }
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} |