quantum-space-buddies/QSB/QuantumSync/WorldObjects/QSBQuantumSocket.cs

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using QSB.WorldSync;
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namespace QSB.QuantumSync.WorldObjects;
internal class QSBQuantumSocket : WorldObject<QuantumSocket>
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{
public override bool ShouldDisplayDebug() => false;
public override void SendInitialState(uint to) { }
}