quantum-space-buddies/QSB/MeteorSync/Events/FragmentResyncMessage.cs
2021-11-18 22:28:41 -08:00

55 lines
1.2 KiB
C#

using QSB.WorldSync.Events;
using QuantumUNET.Transport;
using UnityEngine;
namespace QSB.MeteorSync.Events
{
public class FragmentResyncMessage : WorldObjectMessage
{
public float Integrity;
public float OrigIntegrity;
public float LeashLength;
public bool IsDetached;
public bool IsThruWhiteHole;
public Vector3 Pos;
public Quaternion Rot;
public Vector3 Vel;
public Vector3 AngVel;
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
Integrity = reader.ReadSingle();
OrigIntegrity = reader.ReadSingle();
LeashLength = reader.ReadSingle();
IsDetached = reader.ReadBoolean();
if (IsDetached)
{
IsThruWhiteHole = reader.ReadBoolean();
Pos = reader.ReadVector3();
Rot = reader.ReadQuaternion();
Vel = reader.ReadVector3();
AngVel = reader.ReadVector3();
}
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Integrity);
writer.Write(OrigIntegrity);
writer.Write(LeashLength);
writer.Write(IsDetached);
if (IsDetached)
{
writer.Write(IsThruWhiteHole);
writer.Write(Pos);
writer.Write(Rot);
writer.Write(Vel);
writer.Write(AngVel);
}
}
}
}