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12 lines
310 B
C#
12 lines
310 B
C#
using QSB.Player;
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namespace QSB.TriggerSync.WorldObjects;
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public class QSBEyeShuttleTrigger : QSBTrigger<EyeShuttleController>
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{
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protected override void OnEnter(PlayerInfo player)
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=> player.IsInEyeShuttle = true;
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protected override void OnExit(PlayerInfo player)
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=> player.IsInEyeShuttle = false;
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} |