quantum-space-buddies/QSB/PlayerBodySetup/Remote/ShaderReplacer.cs
JohnCorby 3ea84f889e oops
2022-12-02 14:04:09 -08:00

48 lines
1.3 KiB
C#

using UnityEngine;
namespace QSB.PlayerBodySetup.Remote;
public static class ShaderReplacer
{
/// <summary>
/// the materials on the prefabs have the exact same name as the ones in game.
/// if we just use Shader.Find, we can get the in-game ones instead of the prefab ones,
/// and replace the prefab ones with the in-game ones.
/// i am amazed that this works, and i hope it isn't super brittle.
/// </summary>
public static void ReplaceShaders(GameObject prefab)
{
foreach (var renderer in prefab.GetComponentsInChildren<Renderer>(true))
{
foreach (var material in renderer.sharedMaterials)
{
if (material == null)
{
continue;
}
var replacementShader = Shader.Find(material.shader.name);
if (replacementShader == null)
{
continue;
}
// preserve override tag and render queue (for Standard shader)
// keywords and properties are already preserved
if (material.renderQueue != material.shader.renderQueue)
{
var renderType = material.GetTag("RenderType", false);
var renderQueue = material.renderQueue;
material.shader = replacementShader;
material.SetOverrideTag("RenderType", renderType);
material.renderQueue = renderQueue;
}
else
{
material.shader = replacementShader;
}
}
}
}
}