mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2024-12-27 06:18:52 +00:00
143 lines
4.7 KiB
C#
143 lines
4.7 KiB
C#
using OWML.Common;
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using OWML.Utils;
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using QSB.Messaging;
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using QSB.Patches;
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using QSB.Player.Messages;
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using QSB.PlayerBodySetup.Local;
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using QSB.PlayerBodySetup.Remote;
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using QSB.Syncs;
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using QSB.Syncs.Sectored.Transforms;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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using Gizmos = Popcron.Gizmos;
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namespace QSB.Player.TransformSync;
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[UsedInUnityProject]
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public class PlayerTransformSync : SectoredTransformSync
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{
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protected override bool IsPlayerObject => true;
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protected override bool AllowInactiveAttachedObject => true;
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private Transform _visibleCameraRoot;
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private Transform _networkCameraRoot => gameObject.transform.GetChild(0);
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private Transform _visibleRoastingSystem;
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private Transform _networkRoastingSystem => gameObject.transform.GetChild(1);
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private Transform _visibleStickPivot;
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private Transform _networkStickPivot => _networkRoastingSystem.GetChild(0).GetChild(0);
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private Transform _visibleStickTip;
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private Transform _networkStickTip => _networkStickPivot.GetChild(0);
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public override void OnStartClient()
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{
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var player = new PlayerInfo(this);
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QSBPlayerManager.PlayerList.SafeAdd(player);
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if (isLocalPlayer)
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{
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LocalInstance = this;
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}
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base.OnStartClient();
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QSBPatch.Remote = !isLocalPlayer;
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QSBPlayerManager.OnAddPlayer?.SafeInvoke(Player);
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QSBPatch.Remote = false;
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DebugLog.DebugWrite($"Create Player : {Player}", MessageType.Info);
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JoinLeaveSingularity.Create(Player, true);
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}
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public override void OnStartLocalPlayer() => LocalInstance = this;
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public override void OnStopClient()
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{
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JoinLeaveSingularity.Create(Player, false);
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// TODO : Maybe move this to a leave event...? Would ensure everything could finish up before removing the player
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QSBPatch.Remote = !isLocalPlayer;
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QSBPlayerManager.OnRemovePlayer?.SafeInvoke(Player);
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QSBPatch.Remote = false;
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base.OnStopClient();
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Player.HudMarker?.Remove();
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Player.MapMarker?.Remove();
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QSBPlayerManager.PlayerList.Remove(Player);
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DebugLog.DebugWrite($"Remove Player : {Player}", MessageType.Info);
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}
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protected override void Uninit()
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{
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base.Uninit();
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if (isLocalPlayer)
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{
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Player.IsReady = false;
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new PlayerReadyMessage(false).Send();
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}
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Player.Reset();
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}
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protected override void Init()
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{
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base.Init();
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var comps = GetComponents<QSBNetworkTransformChild>();
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comps.First(x => x.Target == _networkCameraRoot).AttachedTransform = _visibleCameraRoot;
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comps.First(x => x.Target == _networkRoastingSystem).AttachedTransform = _visibleRoastingSystem;
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comps.First(x => x.Target == _networkStickPivot).AttachedTransform = _visibleStickPivot;
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comps.First(x => x.Target == _networkStickTip).AttachedTransform = _visibleStickTip;
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}
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protected override Transform InitLocalTransform()
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=> LocalPlayerCreation.CreatePlayer(
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Player,
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SectorDetector,
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out _visibleCameraRoot,
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out _visibleRoastingSystem,
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out _visibleStickPivot,
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out _visibleStickTip);
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protected override Transform InitRemoteTransform()
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=> RemotePlayerCreation.CreatePlayer(
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Player,
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out _visibleCameraRoot,
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out _visibleRoastingSystem,
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out _visibleStickPivot,
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out _visibleStickTip);
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protected override void OnRenderObject()
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{
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if (!QSBCore.DebugSettings.DrawLines
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|| !IsValid
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|| !ReferenceTransform)
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{
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return;
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}
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base.OnRenderObject();
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Gizmos.Cube(ReferenceTransform.TransformPoint(_networkRoastingSystem.position), ReferenceTransform.TransformRotation(_networkRoastingSystem.rotation), Vector3.one / 4, Color.red);
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Gizmos.Cube(ReferenceTransform.TransformPoint(_networkStickPivot.position), ReferenceTransform.TransformRotation(_networkStickPivot.rotation), Vector3.one / 4, Color.red);
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Gizmos.Cube(ReferenceTransform.TransformPoint(_networkStickTip.position), ReferenceTransform.TransformRotation(_networkStickTip.rotation), Vector3.one / 4, Color.red);
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Gizmos.Cube(ReferenceTransform.TransformPoint(_networkCameraRoot.position), ReferenceTransform.TransformRotation(_networkCameraRoot.rotation), Vector3.one / 4, Color.red);
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Gizmos.Cube(_visibleRoastingSystem.position, _visibleRoastingSystem.rotation, Vector3.one / 4, Color.magenta);
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Gizmos.Cube(_visibleStickPivot.position, _visibleStickPivot.rotation, Vector3.one / 4, Color.blue);
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Gizmos.Cube(_visibleStickTip.position, _visibleStickTip.rotation, Vector3.one / 4, Color.yellow);
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Gizmos.Cube(_visibleCameraRoot.position, _visibleCameraRoot.rotation, Vector3.one / 4, Color.grey);
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}
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protected override bool CheckReady() =>
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base.CheckReady() &&
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(Locator.GetPlayerTransform() || AttachedTransform);
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protected override bool CheckValid() => base.CheckValid() && !Player.IsDead;
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public static PlayerTransformSync LocalInstance { get; private set; }
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protected override bool UseInterpolation => true;
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} |