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43 lines
989 B
C#
43 lines
989 B
C#
using OWML.Common;
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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.Player.Messages;
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public class PlayerReadyMessage : QSBMessage<bool>
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{
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public PlayerReadyMessage(bool ready) : base(ready) { }
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public override void OnReceiveRemote()
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{
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if (QSBCore.IsHost)
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{
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HandleServer();
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}
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else
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{
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HandleClient();
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}
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}
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private void HandleServer()
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{
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DebugLog.DebugWrite($"[SERVER] Get ready event from {From} (ready = {Data})", MessageType.Success);
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QSBPlayerManager.GetPlayer(From).IsReady = Data;
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new PlayerInformationMessage().Send();
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}
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private void HandleClient()
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{
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DebugLog.DebugWrite($"[CLIENT] Get ready event from {From} (ready = {Data})", MessageType.Success);
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if (!QSBPlayerManager.PlayerExists(From))
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{
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DebugLog.ToConsole(
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"Error - Got ready event for non-existent player! Did we not send a PlayerStatesRequestEvent? Or was it not handled?",
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MessageType.Error);
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return;
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}
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QSBPlayerManager.GetPlayer(From).IsReady = Data;
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}
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} |