quantum-space-buddies/QSB/HUD/MultiplayerHUDManager.cs
2023-09-20 22:03:19 +01:00

514 lines
15 KiB
C#

using OWML.Common;
using QSB.HUD.Messages;
using QSB.Localization;
using QSB.Messaging;
using QSB.Player;
using QSB.ServerSettings;
using QSB.Utility;
using QSB.WorldSync;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace QSB.HUD;
public class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
{
public static MultiplayerHUDManager Instance;
private Transform _playerList;
private Transform _textChat;
private InputField _inputField;
private Material _markerMaterial;
public static Sprite UnknownSprite;
public static Sprite DeadSprite;
public static Sprite SpaceSprite;
public static Sprite ShipSprite;
public static Sprite TimberHearth;
public static Sprite Attlerock;
public static Sprite CaveTwin;
public static Sprite TowerTwin;
public static Sprite BrittleHollow;
public static Sprite HollowsLantern;
public static Sprite GiantsDeep;
public static Sprite DarkBramble;
public static Sprite Interloper;
public static Sprite WhiteHole;
public static readonly ListStack<HUDIcon> HUDIconStack = new(true);
public class ChatEvent : UnityEvent<string, uint> { }
public static readonly ChatEvent OnChatMessageEvent = new();
private void Start()
{
Instance = this;
GlobalMessenger.AddListener(OWEvents.WakeUp, OnWakeUp);
QSBPlayerManager.OnAddPlayer += OnAddPlayer;
QSBPlayerManager.OnRemovePlayer += OnRemovePlayer;
UnknownSprite = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_unknown.png");
DeadSprite = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_dead.png");
ShipSprite = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_ship.png");
CaveTwin = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_cavetwin.png");
TowerTwin = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_towertwin.png");
TimberHearth = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_timberhearth.png");
Attlerock = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_attlerock.png");
BrittleHollow = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_brittlehollow.png");
HollowsLantern = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_hollowslantern.png");
GiantsDeep = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_giantsdeep.png");
DarkBramble = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_darkbramble.png");
Interloper = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_interloper.png");
WhiteHole = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_whitehole.png");
SpaceSprite = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_space.png");
}
private const int LINE_COUNT = 10;
private const int CHAR_COUNT = 33;
private const float FADE_DELAY = 5f;
private const float FADE_TIME = 2f;
private bool _writingMessage;
private readonly (string msg, Color color)[] _lines = new (string msg, Color color)[LINE_COUNT];
// this should really be a deque, but eh
private readonly ListStack<(string msg, Color color)> _messages = new(false);
private float _lastMessageTime;
// this just exists so i can patch this in my tts addon
// perks of being a qsb dev :-)
public void WriteSystemMessage(string message, Color color)
{
WriteMessage($"QSB: {message}", color);
OnChatMessageEvent.Invoke(message, uint.MaxValue);
}
public void WriteMessage(string message, Color color)
{
if (!QSBWorldSync.AllObjectsReady)
{
return;
}
/* Tricky problem to solve.
* - 11 available lines for text to fit onto
* - Each line can be max 41 characters
* - Newest messages appear at the bottom, and get pushed up by newer messages.
* - Messages can use several lines.
*
* From newest to oldest message, work out how many lines it needs
* and set the lines correctly bottom-up.
*/
_lastMessageTime = Time.time;
_messages.Push((message, color));
if (_messages.Count > LINE_COUNT)
{
_messages.PopFromBack();
}
var currentLineIndex = LINE_COUNT - 1;
foreach (var msg in _messages.Reverse())
{
var characterCount = msg.msg.Length;
var linesNeeded = Mathf.CeilToInt((float)characterCount / CHAR_COUNT);
var chunk = 0;
for (var i = linesNeeded - 1; i >= 0; i--)
{
if (currentLineIndex - i < 0)
{
chunk++;
continue;
}
var chunkString = string.Concat(msg.msg.Skip(CHAR_COUNT * chunk).Take(CHAR_COUNT));
_lines[currentLineIndex - i] = (chunkString, msg.color);
chunk++;
}
currentLineIndex -= linesNeeded;
if (currentLineIndex < 0)
{
break;
}
}
var finalText = "";
foreach (var line in _lines)
{
var msgColor = ColorUtility.ToHtmlStringRGBA(line.color);
var msg = $"<color=#{msgColor}>{line.msg}</color>";
if (line == default)
{
finalText += Environment.NewLine;
}
else if (line.msg.Length == CHAR_COUNT + 1)
{
finalText += msg;
}
else
{
finalText += $"{msg}{Environment.NewLine}";
}
}
_textChat.Find("Messages").Find("Message").GetComponent<Text>().text = finalText;
if (Locator.GetPlayerSuit().IsWearingHelmet())
{
var audioController = Locator.GetPlayerAudioController();
audioController.PlayNotificationTextScrolling();
Delay.RunFramesLater(10, () => audioController.StopNotificationTextScrolling());
}
_textChat.GetComponent<CanvasGroup>().alpha = 1;
}
ListStack<string> previousMessages = new(true);
private void Update()
{
if (!QSBWorldSync.AllObjectsReady || _playerList == null)
{
return;
}
_playerList.gameObject.SetActive(ServerSettingsManager.ShowExtraHUD);
var inSuit = Locator.GetPlayerSuit().IsWearingHelmet();
if ((OWInput.IsNewlyPressed(InputLibrary.enter, InputMode.Character) || (Keyboard.current[Key.Slash].wasPressedThisFrame && OWInput.IsInputMode(InputMode.Character)))
&& !_writingMessage && inSuit && QSBCore.TextChatInput)
{
OWInput.ChangeInputMode(InputMode.KeyboardInput);
_writingMessage = true;
_inputField.ActivateInputField();
_textChat.GetComponent<CanvasGroup>().alpha = 1;
if (Keyboard.current[Key.Slash].wasPressedThisFrame)
{
Delay.RunNextFrame(() => _inputField.text = "/");
}
}
if (Keyboard.current[Key.UpArrow].wasPressedThisFrame && _writingMessage)
{
var currentText = _inputField.text;
if (previousMessages.Contains(currentText))
{
var index = previousMessages.IndexOf(currentText);
if (index == 0)
{
return;
}
_inputField.text = previousMessages[index - 1];
}
else
{
_inputField.text = previousMessages.Last();
}
}
if (OWInput.IsNewlyPressed(InputLibrary.enter, InputMode.KeyboardInput) && _writingMessage)
{
OWInput.RestorePreviousInputs();
_writingMessage = false;
_inputField.DeactivateInputField();
var message = _inputField.text;
_inputField.text = "";
message = message.Replace("\n", "").Replace("\r", "");
previousMessages.Push(message);
if (QSBCore.DebugSettings.DebugMode && CommandInterpreter.InterpretCommand(message))
{
return;
}
message = $"{QSBPlayerManager.LocalPlayer.Name}: {message}";
new ChatMessage(message, Color.white).Send();
}
if (OWInput.IsNewlyPressed(InputLibrary.escape, InputMode.KeyboardInput) && _writingMessage)
{
OWInput.RestorePreviousInputs();
_writingMessage = false;
}
if (_writingMessage)
{
_lastMessageTime = Time.time;
}
if (!_writingMessage
&& Time.time > _lastMessageTime + FADE_DELAY
&& Time.time < _lastMessageTime + FADE_DELAY + FADE_TIME + 1)
{
var difference = Time.time - (_lastMessageTime + FADE_DELAY);
var alpha = Mathf.Lerp(1, 0, difference / FADE_TIME);
_textChat.GetComponent<CanvasGroup>().alpha = alpha;
}
}
private void OnWakeUp()
{
var hudController = Locator.GetPlayerCamera().transform.Find("Helmet").Find("HUDController").GetComponent<HUDCanvas>();
var hudCamera = hudController._hudCamera;
var hudCanvas = hudCamera.transform.parent.Find("UICanvas");
var multiplayerGroup = Instantiate(QSBCore.HUDAssetBundle.LoadAsset<GameObject>("assets/Prefabs/multiplayergroup.prefab"));
Delay.RunNextFrame(() =>
{
// no idea why this has to be next frame, but it does
multiplayerGroup.transform.parent = hudCanvas;
multiplayerGroup.transform.localPosition = Vector3.zero;
var rect = multiplayerGroup.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(1, 0.5f);
rect.anchorMax = new Vector2(1, 0.5f);
rect.sizeDelta = new Vector2(100, 100);
rect.anchoredPosition3D = new Vector3(-267, 0, 0);
rect.localRotation = Quaternion.identity;
rect.localScale = Vector3.one;
});
_playerList = multiplayerGroup.transform.Find("PlayerList");
foreach (var player in QSBPlayerManager.PlayerList)
{
AddBox(player);
foreach (var item in QSBWorldSync.GetUnityObjects<Minimap>())
{
AddMinimapMarker(player, item);
}
}
CreateTrigger("TowerTwin_Body/Sector_TowerTwin", HUDIcon.TOWER_TWIN);
CreateTrigger("CaveTwin_Body/Sector_CaveTwin", HUDIcon.CAVE_TWIN);
CreateTrigger("TimberHearth_Body/Sector_TH", HUDIcon.TIMBER_HEARTH);
CreateTrigger("Moon_Body/Sector_THM", HUDIcon.ATTLEROCK);
CreateTrigger("BrittleHollow_Body/Sector_BH", HUDIcon.BRITTLE_HOLLOW);
CreateTrigger("VolcanicMoon_Body/Sector_VM", HUDIcon.HOLLOWS_LANTERN);
CreateTrigger("GiantsDeep_Body/Sector_GD", HUDIcon.GIANTS_DEEP);
CreateTrigger("DarkBramble_Body/Sector_DB", HUDIcon.DARK_BRAMBLE);
CreateTrigger("Comet_Body/Sector_CO", HUDIcon.INTERLOPER);
CreateTrigger("WhiteHole_Body/Sector_WhiteHole", HUDIcon.WHITE_HOLE);
HUDIconStack.Clear();
HUDIconStack.Push(HUDIcon.SPACE);
HUDIconStack.Push(HUDIcon.TIMBER_HEARTH);
new PlanetMessage(HUDIcon.TIMBER_HEARTH).Send();
_textChat = multiplayerGroup.transform.Find("TextChat");
var inputFieldGO = _textChat.Find("InputField");
_inputField = inputFieldGO.GetComponent<InputField>();
_inputField.text = "";
_inputField.characterLimit = 256;
_textChat.Find("Messages").Find("Message").GetComponent<Text>().text = "";
_lines.Clear();
_messages.Clear();
_textChat.GetComponent<CanvasGroup>().alpha = 0;
}
public void UpdateMinimapMarkers(Minimap minimap)
{
var localRuleset = Locator.GetPlayerRulesetDetector().GetPlanetoidRuleset();
foreach (var player in QSBPlayerManager.PlayerList)
{
if (player.IsDead || player.IsLocalPlayer || !player.IsReady)
{
continue;
}
if (player.RulesetDetector == null)
{
if (player.Body != null)
{
DebugLog.ToConsole($"Error - {player.PlayerId}'s RulesetDetector is null.", MessageType.Error);
}
continue;
}
if (player.RulesetDetector.GetPlanetoidRuleset() == null
|| player.RulesetDetector.GetPlanetoidRuleset() != localRuleset)
{
continue;
}
if (player.MinimapPlayerMarker == null)
{
continue;
}
if (ServerSettingsManager.ShowExtraHUD)
{
player.MinimapPlayerMarker.localPosition = GetLocalMapPosition(player, minimap);
player.MinimapPlayerMarker.LookAt(minimap._globeMeshTransform, minimap._globeMeshTransform.up);
player.MinimapPlayerMarker.GetComponent<MeshRenderer>().enabled = true;
}
else
{
player.MinimapPlayerMarker.localPosition = Vector3.zero;
player.MinimapPlayerMarker.localRotation = Quaternion.identity;
player.MinimapPlayerMarker.GetComponent<MeshRenderer>().enabled = false;
}
}
}
public void HideMinimap(Minimap minimap)
{
foreach (var player in QSBPlayerManager.PlayerList)
{
if (player.MinimapPlayerMarker == null)
{
continue;
}
player.MinimapPlayerMarker.GetComponent<MeshRenderer>().enabled = false;
}
}
public void ShowMinimap(Minimap minimap)
{
foreach (var player in QSBPlayerManager.PlayerList)
{
if (player.MinimapPlayerMarker == null)
{
continue;
}
player.MinimapPlayerMarker.GetComponent<MeshRenderer>().enabled = true;
}
}
private void AddMinimapMarker(PlayerInfo player, Minimap minimap)
{
player.MinimapPlayerMarker = Instantiate(minimap._probeMarkerTransform);
player.MinimapPlayerMarker.parent = minimap._probeMarkerTransform.parent;
player.MinimapPlayerMarker.localScale = new Vector3(0.05f, 0.05f, 0.05f);
player.MinimapPlayerMarker.localPosition = Vector3.zero;
player.MinimapPlayerMarker.localRotation = Quaternion.identity;
if (_markerMaterial == null)
{
var playerMinimap = QSBWorldSync.GetUnityObjects<Minimap>().First(x => x.name == "Minimap_Root");
_markerMaterial = Instantiate(playerMinimap._probeMarkerTransform.GetComponent<MeshRenderer>().material);
_markerMaterial.color = new Color32(218, 115, 255, 255);
}
player.MinimapPlayerMarker.GetComponent<MeshRenderer>().material = _markerMaterial;
}
private void AddBox(PlayerInfo player)
{
var box = Instantiate(QSBCore.HUDAssetBundle.LoadAsset<GameObject>("assets/Prefabs/playerbox.prefab"));
box.transform.parent = _playerList;
box.transform.localScale = new Vector3(1, 1, 1);
box.transform.localPosition = Vector3.zero;
box.transform.localRotation = Quaternion.identity;
var boxScript = box.GetComponent<PlayerBox>();
boxScript.AssignPlayer(player);
}
private Vector3 GetLocalMapPosition(PlayerInfo player, Minimap minimap)
{
return Vector3.Scale(
player.RulesetDetector.GetPlanetoidRuleset().transform.InverseTransformPoint(player.Body.transform.position).normalized * 0.51f,
minimap._globeMeshTransform.localScale);
}
private void OnAddPlayer(PlayerInfo player)
{
if (!QSBWorldSync.AllObjectsReady)
{
return;
}
AddBox(player);
foreach (var item in QSBWorldSync.GetUnityObjects<Minimap>())
{
AddMinimapMarker(player, item);
}
}
private void OnRemovePlayer(PlayerInfo player)
{
Destroy(player.HUDBox?.gameObject);
Destroy(player.MinimapPlayerMarker);
WriteSystemMessage(string.Format(QSBLocalization.Current.PlayerLeftTheGame, player.Name), Color.yellow);
}
private PlanetTrigger CreateTrigger(string parentPath, HUDIcon icon)
=> CreateTrigger(Find(parentPath), icon);
private PlanetTrigger CreateTrigger(GameObject parent, HUDIcon icon)
{
if (parent == null)
{
return null;
}
var triggerGO = parent.FindChild("HUD_PLANET_TRIGGER");
if (triggerGO != null)
{
var trigger = triggerGO.GetAddComponent<PlanetTrigger>();
trigger.Icon = icon;
return trigger;
}
else
{
triggerGO = new GameObject("HUD_PLANET_TRIGGER");
triggerGO.transform.SetParent(parent.transform, false);
triggerGO.SetActive(false);
var trigger = triggerGO.AddComponent<PlanetTrigger>();
trigger.Icon = icon;
triggerGO.SetActive(true);
return trigger;
}
}
public static GameObject Find(string path)
{
var go = GameObject.Find(path);
if (go == null)
{
// find inactive use root + transform.find
var names = path.Split('/');
var rootName = names[0];
var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
if (root == null)
{
return null;
}
var childPath = string.Join("/", names.Skip(1));
go = root.FindChild(childPath);
}
return go;
}
}