mirror of
https://github.com/misternebula/quantum-space-buddies.git
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108 lines
4.7 KiB
Markdown
108 lines
4.7 KiB
Markdown
> [!WARNING]
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> Mod development needs a powerful PC!\
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> Unexpected errors and issues may occur when editing networking code.\
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> Running multiple instances of the game can be very taxing on your computer.\
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> We're not responsible if you push your PC too hard.
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## Prerequisites
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- Visual Studio 2022.
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- Epic or Steam version of Outer Wilds.
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- Keyboard with numpad for in-game debug actions.
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We recommend using the Outer Wilds Mod Manager, but you can use OWML on its own if you want.
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## Cloning and configuration
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- Clone QSB's source code.
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- Copy the file `DevEnv.template.targets` and rename it to `DevEnv.targets`.
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- In `DevEnv.targets`, edit the entry for `<OwmlDir>` to point to your installation of OWML. This should be the folder named `OWML`. If using the manager, you can find this directory by :
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- Legacy Manager : Press the "Mods Directory" button and go up a folder.
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- New Manager : Press the "..." button at the top, and select "Show OWML Folder".
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- `QSB.sln` should now be ready to open. ***This solution needs to be opened with Visual Studio 2022 or higher!***
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## Multiple instances on Steam
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If using the Steam version of Outer Wilds, you will need to create a file to allow you to run multiple instances of the game.
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- Navigate to your game install folder. You can find this by right-clicking on the game in Steam, and going `Manage > Browse local files`.
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- Create a file named `steam_appid.txt`.
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- In this file, write `753640` and save. This file will override some Steam DRM features and allow the game to be ran multiple times at once.
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- Either turn on "Force Exe" in the mod manager, or run OuterWilds.exe directly.
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## Building
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Simply build the solution normally. (`Build > Build Solution` or CTRL-SHIFT-B)
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The files will automatically be copied over to your OWML installation and be ready to play - no DLL copying needed.
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For documentation reasons, here is the build flow :
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- MirrorWeaver is built.
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- EpicOnlineTransport is built.
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- EpicRerouter is built.
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- QSB is built.
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- Any `.exe.config` files are removed from the build.
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- QSB.dll is processed ("weaved") by MirrorWeaver. This injects all the boilerplate code that Mirror needs to function.
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- If needed/possible, any `.dll` or `.exe` files are copied to the Unity project.
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## API
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Use the API by copying [the API definition](https://github.com/misternebula/quantum-space-buddies/blob/master/QSB/API/IQSBAPI.cs) into your mod.
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## Debugging
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### Debug Actions :
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> [!NOTE]
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> this list is slightly outdated. it will be updated when debug settings are updated
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Press Q + Numpad Enter to toggle debug mode in game (corresponds with the debug setting "debugMode" in the section below).
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Hold Q and press :
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- Numpad 1 - Teleport to nearest player.
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- Numpad 2 - If holding LeftShift, warp to the dreamworld Vault fire. If not, warp to the Endless Canyon. If already in dreamworld, pick up lantern.
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- Numpad 3 - Unlock the Sealed Vault.
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- Numpad 4 - Damage the ship's electrical system.
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- Numpad 5 - Trigger the supernova.
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- Numpad 6 - Set the flags for having met Solanum and the Prisoner.
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- Numpad 7 - Warp to the Vessel and insert the warp core.
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- Numpad 8 - Spawn a fake player. For Ghostbuster testing.
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- Numpad 9 - If holding LeftShift, load the SolarSystem scene. If not, load the EyeOfTheUniverse scene.
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- Numpad 0 - Revive a random dead player.
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### Debug Settings :
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> [!NOTE]
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> this list is slightly outdated because it will be replaced by mod options at some point
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Create a file called `debugsettings.json` in the QSB folder.
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The template for this file is this :
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```json
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{
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"instanceIdInLogs": false,
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"hookDebugLogs": false,
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"avoidTimeSync": false,
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"autoStart": false,
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"kickEveryone": false,
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"disableLoopDeath": false,
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"timeout": 25,
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"debugMode": false,
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"drawGui": false,
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"drawLines": false,
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"drawLabels": false,
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"drawGhostAI": false,
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"greySkybox": false
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}
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```
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- instanceIdInLogs - Appends the game instance id to every log message sent.
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- hookDebugLogs - Print Unity logs and warnings.
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- avoidTimeSync - Disables the syncing of time.
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- autoStart - Host/connect automatically for faster testing.
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- kickEveryone - Kick anyone who joins a game.
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- disableLoopDeath - Make it so the loop doesn't end when everyone is dead.
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- timeout - How many seconds for your connection to timeout, in seconds.
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- debugMode - Enables debug mode. If this is set to `false`, none of the following settings do anything.
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- drawGui - Draws a GUI at the top of the screen that gives information on many things.
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- drawLines - Draws gizmo-esque lines around things. Indicates reference sectors/transforms, triggers, etc. LAGGY.
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- drawLabels - Draws GUI labels attached to some objects. LAGGY.
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- drawGhostAI - Draws debug lines and labels just for the ghosts.
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- greySkybox - Turns the skybox grey. Useful in the Eye, where it's pretty dark.
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