* Instantly respawn on death
* Avoid spawning to ship spawn point
* Move debug spawn ship position to landing pad
* Separate spawn point for ship and player
* Refactor code
* Cleanup
* Check for ship existance
* Cleanup
* Reset suffocation flag
* Sexier way
* Add networksync on wake up
* Attempt
* Added log to screen
* Better debug screen logging
* I'm an idiot
* Wake up client when waking up server
* Set initial sector
* Server use OnClientReceiveMessage
* Cleanup
* Prevent server from waking itself
* Pass id values as number
* Woops
* Best I can do sorry
* Revert "Best I can do sorry"
This reverts commit f3f0fbdb2edb72365dd948775e377a3debd56411.
* Ignore a bunch of sectors earlier
* Cleanup
* Message type enum
* Some comments