Commit Graph

44 Commits

Author SHA1 Message Date
JohnCorby
83e6d26f44 revert sector sync, since there's a bug in dev 2021-12-17 21:34:43 -08:00
JohnCorby
6a54f7bacb apparently the SectorDetector body and the actual body are not the same 2021-12-15 03:17:45 -08:00
JohnCorby
6dc9135be1 extra syncyness 2021-12-13 22:36:27 -08:00
JohnCorby
3c0cdcb076 simplify, handle edge cases 2021-12-13 21:52:59 -08:00
JohnCorby
4c535fd544 rename relative transform stuff 2021-12-13 16:02:31 -08:00
JohnCorby
0806ee23b0 check for null ReferenceTransform 2021-12-13 14:28:08 -08:00
JohnCorby
adad302ba0 use proper pos/rot stuff 2021-12-13 13:26:54 -08:00
Mister_Nebula
916056c605 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2021-12-10 22:13:39 +00:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
Mister_Nebula
3860b2aacc add newlines 2021-11-25 15:38:05 +00:00
JohnCorby
0fe6dce0db remove IntermediaryTransform 2021-11-19 01:01:51 -08:00
JohnCorby
333f23d797 back to using custom SetVelocity 2021-11-10 02:03:21 -08:00
JohnCorby
03314fd4ad - implement UnsectoredRigidbodySync.cs
- fix TODO in SectoredRigidbodySync.cs
2021-11-09 16:26:06 -08:00
Mister_Nebula
2024e5fcd9 cleanup 2021-10-15 21:08:17 +01:00
Mister_Nebula
2712bbe603 fix ship again 2021-09-13 19:22:48 +01:00
Mister_Nebula
913ec6e676 fixed ship ignoring when UpdateTransform had failed - and added check to stop getting owrigidbody from null reference 2021-09-13 15:07:36 +01:00
Mister_Nebula
265be6ba98 don't try using reference transform in updatetransform if it's null 2021-09-02 11:25:41 +01:00
Mister_Nebula
447ed28b10 update ship transform sync 2021-08-22 16:42:57 +01:00
Mister_Nebula
120b430cd1 add new transform syncs 2021-08-14 15:03:01 +01:00
Mister_Nebula
60371f5381 add base isready 2021-07-17 09:51:47 +01:00
Mister_Nebula
a8a72c18db remove logs 2021-07-14 17:06:20 +01:00
Mister_Nebula
9c140f3e31 aaaaa 2021-07-11 16:18:47 +01:00
Mister_Nebula
3af11df2ff make syncbase not generic :( 2021-07-07 23:54:09 +01:00
Mister_Nebula
d27ac9bba8 Create SyncBase, move lots of code into that 2021-07-07 22:12:41 +01:00
Mister_Nebula
44191efd20 add error logs to shiptransformsync 2021-06-15 18:57:03 +01:00
Mister_Nebula
a1d2a60030 add logs to shiptransformsync 2021-06-13 20:51:01 +01:00
Mister_Nebula
e4b5046e4f add distanceleeway override to ship sync 2021-05-26 20:43:00 +01:00
Mister_Nebula
18742e5b0a remove ship flyer warnings 2021-05-25 17:10:07 +01:00
Mister_Nebula
54297ddb17 cleanup 2021-05-15 21:31:29 +01:00
Mister_Nebula
178fe91f78 more changes 2021-05-15 14:10:51 +01:00
Mister_Nebula
5791c9fd0c ship stuff idk im tired and aaaaaaaaaaaaaaaaaaaaaaa 2021-05-15 11:25:47 +01:00
Mister_Nebula
a2872c159c idk 2021-05-10 20:26:44 +01:00
Mister_Nebula
512edd1742 remove rigidbody sync 2021-05-10 14:50:48 +01:00
Mister_Nebula
daac9317f6 remove world object 2021-05-10 14:32:47 +01:00
Mister_Nebula
f43c813b5d bring up to date 2021-05-10 14:30:38 +01:00
Mister_Nebula
bd111f941b move namespaces 2021-05-02 13:59:39 +01:00
Mister_Nebula
5b8072891e more transform syncs aaaaaaaaaaa 2021-04-28 10:02:16 +01:00
Mister_Nebula
0eb8ac89af split out sector stuff 2021-04-28 00:22:08 +01:00
Mister_Nebula
bc64d9f64b cleanup 2021-04-21 19:06:00 +01:00
Mister_Nebula
702b637cf5 redo *everything* 2021-04-21 11:02:17 +01:00
Mister_Nebula
f0b6c8add7 turn leeway into abstract, give each transformsync it's own value 2021-04-18 22:59:42 +01:00
Mister_Nebula
5a1238c092 move IsReady 2021-04-18 18:46:55 +01:00
Mister_Nebula
6ed3d46659 stuff 2021-04-16 11:40:13 +01:00
Mister_Nebula
4f1b2c31c1 move things around 2021-04-11 17:05:02 +01:00