Mister_Nebula
b60e421b04
more stuff and cleanup
2020-08-09 19:33:36 +01:00
Mister_Nebula
065c19c652
cleanup, timing fixes
2020-08-09 14:26:33 +01:00
Mister_Nebula
7aa44afdb9
moved sector stuff into events
2020-08-09 13:54:05 +01:00
Mister_Nebula
a07e1a9a44
cleanup
2020-08-09 13:48:55 +01:00
Mister_Nebula
48ef6ec360
Merge branch 'dev' into nebula/event-overhaul
2020-08-09 12:42:17 +01:00
Mister_Nebula
90e7a662b0
more stuff
2020-08-09 12:38:35 +01:00
Mister_Nebula
ec0853bcd7
Update SectorSync.cs
2020-08-09 11:06:51 +01:00
Mister_Nebula
b153262572
Update SectorSync.cs
2020-08-09 11:05:25 +01:00
Mister_Nebula
1800c21b0b
Update SectorSync.cs
2020-08-09 11:04:50 +01:00
Mister_Nebula
5e7f229e82
Update SectorSync.cs
2020-08-09 11:02:59 +01:00
AmazingAlek
dc39c2afa3
sector sync change ( #143 )
2020-08-09 11:30:30 +02:00
AmazingAlek
df5404aa72
fixed the generic issue ( #140 )
2020-08-09 11:11:45 +02:00
AmazingAlek
f2d26e4b05
fixed translator - again ( #138 )
...
* consistent sector logging
* fixed translator error (again)
2020-08-08 19:56:42 +02:00
AmazingAlek
f37c1cfc44
fixed DB sync ( #134 )
2020-08-08 18:57:39 +02:00
Mister_Nebula
0132c40760
Fixed player hud names (VERY BADLY) ( #131 )
...
* Bad fix for player names
2020-08-08 13:53:57 +01:00
AmazingAlek
209b8dad76
passing player object around ( #127 )
2020-08-08 12:25:09 +02:00
AmazingAlek
465074b176
Alek/transformsync errors ( #126 )
...
* fixed transformsync errors
2020-08-07 23:18:07 +02:00
AmazingAlek
4066664cf7
fixed probe error ( #125 )
2020-08-07 22:39:50 +02:00
Mister_Nebula
5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) ( #117 )
...
* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00
AmazingAlek
c05e47637a
syncing closest sector ( #116 )
2020-08-05 21:59:50 +02:00
AmazingAlek
eaa70bc7db
syncing sectors of all TransformSyncs ( #115 )
2020-08-05 21:45:48 +02:00
AmazingAlek
3f02bd25dd
moved files ( #110 )
...
* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00
AmazingAlek
c2763b186d
refactored PlayerRegistry and PlayerInfo ( #108 )
2020-07-30 21:57:39 +02:00
Mister_Nebula
7304d249df
Player tools base ( #102 )
...
* add tools
2020-07-29 22:04:50 +01:00
Mister_Nebula
12174c0d04
Fix connection issues when joining existing game from menu ( #100 )
...
* fix it
2020-07-29 15:07:07 +01:00
AmazingAlek
18a520bc78
cleanup ( #99 )
...
* cleanup
2020-07-28 14:59:24 +01:00
Mister_Nebula
49fa4d1eeb
Nebula development ( #96 )
...
* oh my god so many things
* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
170769cefa
Full state sync ( #89 )
...
* Sync full state on init
* Sync game state on start
* Show name markers above remote players (#87 )
* Showing player markers
* Marker above head
* Use player name on marker
* Remove debug all message
2020-05-19 19:41:33 +02:00
Ricardo Lopes
49227bf5c9
Remove dependency on "wake up" events ( #68 )
...
* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count
2020-03-13 20:44:32 +01:00
AmazingAlek
f239acd724
cleanup after disconnected players ( #62 )
...
* * removed need for NetPlayer
* split JoinPlayer into JoinPlayer and LeavePlayer
* cleanup of player and ship in LeavePlayer
* null checks in anim mirror
* it kinda works
* resetting some more stuff when DCing
* cleaning up ship
* removed some unused code
* cleanup
* cleaning up all client owned objects
* resetting (mostly) anim stuff when leaving
* setting local instance on player transform sync right away
Co-authored-by: Ricardo Lopes <Raicuparta@users.noreply.github.com>
2020-03-07 16:42:43 +01:00
AmazingAlek
d762d35f56
resetting animation sync when leaving ( #64 )
...
* resetting (mostly) anim stuff when leaving
* setting local instance on player transform sync right away
2020-03-07 16:40:17 +01:00
Ricardo Lopes
9a51f77032
Sector whitelist ( #50 )
...
* Sector whitelist
* Revert everything but the whitelist
* newline
2020-03-06 22:32:32 +01:00
AmazingAlek
7b707be963
Alek/floating bodies ( #48 )
...
* spawning all remote synced objects in sun - also moving to sun if in center
2020-03-02 20:44:44 +01:00
AmazingAlek
188bbad5e7
Alek/sleep sync ( #29 )
...
* syncing time
* clients auto-sleep or pause to reach server's time
* disabled manual sleep/pause for clients
2020-02-28 22:07:39 +01:00
AmazingAlek
797f4de50d
Alek/anim triggers ( #26 )
...
* syncing animation triggers
* suit sync
2020-02-23 18:31:38 +01:00
AmazingAlek
d7c0c06698
Alek/decoupling ( #23 )
...
* refactoring
2020-02-21 23:36:07 +01:00